void Update()
    {
        loadNewScene = FindObjectOfType <LoadNewScene>();

        try //set up so the last instance of characterSelector can be found without throwing an error
        {
            characterSelector = FindObjectOfType <CharacterSelector>();
            endTime           = characterSelector.GetCurrentTime(); //time is retrieved so it can be send the the end-of-the-game screen
        }
        catch
        {
            //pass
        }
    }