Ejemplo n.º 1
0
 private void LoadGame(CharacterSelectionManager.Character p1Character, CharacterSelectionManager.Character p2Character)
 {
     LevelManager.p1Selected = p1Character;
     LevelManager.p2Selected = p2Character;
     SceneManager.LoadScene(2, LoadSceneMode.Additive);
     currentScene = 2;
 }
Ejemplo n.º 2
0
    private void Awake()
    {
        selectedShip    = CharacterSelectionManager.Character.none;
        currentSelected = firstShip;

        if (!isPlayer1)
        {
            foreach (Animator ship in shipList)
            {
                ship.SetTrigger("RIGHT");
            }
        }
    }
Ejemplo n.º 3
0
    IEnumerator SelectShip(int shipIndex)
    {
        float selectClock = 0f;

        isSelecting = true;
        if (isPlayer1)
        {
            AkSoundEngine.PostEvent("sfx_ui_ok_p1", gameObject);
        }
        else
        {
            AkSoundEngine.PostEvent("sfx_ui_ok_p2", gameObject);
        }
        while (selectClock < cancelTime && !shouldCancel)
        {
            selectClock += Time.deltaTime;
            yield return(null);
        }
        if (!shouldCancel)
        {
            selectedShip = (CharacterSelectionManager.Character)(shipIndex + 1);
            if (isPlayer1)
            {
                characterSelectionManager.p1SelectedCharacter = selectedShip;
            }
            else
            {
                characterSelectionManager.p2SelectedCharacter = selectedShip;
            }
        }
        else
        {
            foreach (Animator ship in shipList)
            {
                if (ship != shipList[currentSelected])
                {
                    ship.SetTrigger("IDLE");
                }
            }
        }
        isSelecting = false;
    }
Ejemplo n.º 4
0
 public void TryCancel(InputAction.CallbackContext context)
 {
     if (isSelecting || selectedShip != CharacterSelectionManager.Character.none)
     {
         shouldCancel = true;
         foreach (Animator ship in shipList)
         {
             if (ship != shipList[currentSelected])
             {
                 ship.SetTrigger("IDLE");
             }
         }
         selectedShip = CharacterSelectionManager.Character.none;
         if (isPlayer1)
         {
             characterSelectionManager.p1SelectedCharacter = selectedShip;
         }
         else
         {
             characterSelectionManager.p2SelectedCharacter = selectedShip;
         }
     }
 }