void Awake()
    {
        m_MovementModel = GetComponent<CharacterMovementModel>();

        if( Animator == null )
        {
            Debug.LogError( "Character Animator is not setup!" );
            enabled = false;
        }
    }
Ejemplo n.º 2
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 private void Start()
 {
     m_movementModel = GetComponentInParent <CharacterMovementModel>();
 }
 void Awake()
 {
     m_MovementModel = GetComponent<CharacterMovementModel>();
     m_MovementView = GetComponent<CharacterMovementView>();
     m_InteractionModel = GetComponent<CharacterInteractionModel>();
 }
 private void Awake()
 {
     m_movementModel = GetComponent <CharacterMovementModel>();
     playerStats     = GetComponent <PlayerStats>();
 }
 void Awake()
 {
     m_MovementModel = GetComponent<CharacterMovementModel>();
 }
Ejemplo n.º 6
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 void Start()
 {
     movementModel = GetComponentInParent <CharacterMovementModel>();
     rb            = GetComponent <Rigidbody2D>();
     boundaryNeg   = boundaryPos * -1;
 }
 // Use this for initialization
 void Awake()
 {
     m_Character     = GetComponent <Character>();
     m_Collider      = GetComponent <Collider2D>();
     m_MovementModel = GetComponent <CharacterMovementModel>();
 }
 void Awake()
 {
     source        = GetComponent <AudioSource>();
     movementModel = GetComponent <CharacterMovementModel>();
 }
Ejemplo n.º 9
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 void Awake()
 {
     Animator        = GetComponent <Animator>();
     m_MovementModel = GetComponent <CharacterMovementModel>();
 }
Ejemplo n.º 10
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 void Awake()
 {
     _movementModel = GetComponent <CharacterMovementModel>();
     _character     = GetComponent <Character>();
 }
Ejemplo n.º 11
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 protected void Awake()
 {
     baseControl   = gameObject.GetComponent <CharacterBaseControl>();
     movementModel = gameObject.GetComponent <CharacterMovementModel>();
 }
Ejemplo n.º 12
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 private void Awake()
 {
     MovementModel    = GetComponent <CharacterMovementModel>();
     MovementView     = GetComponent <CharacterMovementView>();
     InteractionModel = GetComponent <CharacterInteractionModel>();
 }
Ejemplo n.º 13
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 private void Start()
 {
     characterMovementModel = gameObject.GetComponentInParent <CharacterMovementModel>();
 }
Ejemplo n.º 14
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 private void Awake()
 {
     m_MovementModel = GetComponent <CharacterMovementModel>();
 }
 void Awake()
 {
     m_MovementModel = GetComponent<CharacterMovementModel>();
     m_InteractionModel = GetComponent<CharacterInteractionModel>();
     m_Collider = GetComponent<Collider2D>();
 }
Ejemplo n.º 16
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 void Awake()
 {
     characterMovementModel    = GetComponent <CharacterMovementModel>();
     characterInteractionModel = GetComponent <CharacterInteractionModel>();
     quantesVegadesEspai       = 0;
 }
 void Awake()
 {
     characterMovement  = GetComponent <CharacterMovementModel>();
     m_InteractionModel = GetComponent <CharacterInteractionModel>();
     col = GetComponent <Collider2D>();
 }
Ejemplo n.º 18
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 //Init things
 private void Awake()
 {
     m_MovementModel    = GetComponent <CharacterMovementModel>();
     m_InteractionModel = GetComponent <CharacterInteractionModel>();
     m_Collider         = GetComponent <Collider2D>();
 }
Ejemplo n.º 19
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 void Awake()
 {
     m_MovementModel    = GetComponent <CharacterMovementModel>();
     m_MovementView     = GetComponent <CharacterMovementView>();
     m_InteractionModel = GetComponent <CharacterInteractionModel>();
 }
 // Use this for initialization
 void Awake()
 {
     moveModel      = GetComponent <CharacterMovementModel>();
     playerAnimator = GetComponent <Animator>();
 }
Ejemplo n.º 21
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 void Awake()
 {
     m_MovementModel = Character.m_MovementModel;
     _renderer       = GetComponentInChildren <SpriteRenderer>();
 }