void Awake() { m_MovementModel = GetComponent<CharacterMovementModel>(); if( Animator == null ) { Debug.LogError( "Character Animator is not setup!" ); enabled = false; } }
private void Start() { m_movementModel = GetComponentInParent <CharacterMovementModel>(); }
void Awake() { m_MovementModel = GetComponent<CharacterMovementModel>(); m_MovementView = GetComponent<CharacterMovementView>(); m_InteractionModel = GetComponent<CharacterInteractionModel>(); }
private void Awake() { m_movementModel = GetComponent <CharacterMovementModel>(); playerStats = GetComponent <PlayerStats>(); }
void Awake() { m_MovementModel = GetComponent<CharacterMovementModel>(); }
void Start() { movementModel = GetComponentInParent <CharacterMovementModel>(); rb = GetComponent <Rigidbody2D>(); boundaryNeg = boundaryPos * -1; }
// Use this for initialization void Awake() { m_Character = GetComponent <Character>(); m_Collider = GetComponent <Collider2D>(); m_MovementModel = GetComponent <CharacterMovementModel>(); }
void Awake() { source = GetComponent <AudioSource>(); movementModel = GetComponent <CharacterMovementModel>(); }
void Awake() { Animator = GetComponent <Animator>(); m_MovementModel = GetComponent <CharacterMovementModel>(); }
void Awake() { _movementModel = GetComponent <CharacterMovementModel>(); _character = GetComponent <Character>(); }
protected void Awake() { baseControl = gameObject.GetComponent <CharacterBaseControl>(); movementModel = gameObject.GetComponent <CharacterMovementModel>(); }
private void Awake() { MovementModel = GetComponent <CharacterMovementModel>(); MovementView = GetComponent <CharacterMovementView>(); InteractionModel = GetComponent <CharacterInteractionModel>(); }
private void Start() { characterMovementModel = gameObject.GetComponentInParent <CharacterMovementModel>(); }
private void Awake() { m_MovementModel = GetComponent <CharacterMovementModel>(); }
void Awake() { m_MovementModel = GetComponent<CharacterMovementModel>(); m_InteractionModel = GetComponent<CharacterInteractionModel>(); m_Collider = GetComponent<Collider2D>(); }
void Awake() { characterMovementModel = GetComponent <CharacterMovementModel>(); characterInteractionModel = GetComponent <CharacterInteractionModel>(); quantesVegadesEspai = 0; }
void Awake() { characterMovement = GetComponent <CharacterMovementModel>(); m_InteractionModel = GetComponent <CharacterInteractionModel>(); col = GetComponent <Collider2D>(); }
//Init things private void Awake() { m_MovementModel = GetComponent <CharacterMovementModel>(); m_InteractionModel = GetComponent <CharacterInteractionModel>(); m_Collider = GetComponent <Collider2D>(); }
void Awake() { m_MovementModel = GetComponent <CharacterMovementModel>(); m_MovementView = GetComponent <CharacterMovementView>(); m_InteractionModel = GetComponent <CharacterInteractionModel>(); }
// Use this for initialization void Awake() { moveModel = GetComponent <CharacterMovementModel>(); playerAnimator = GetComponent <Animator>(); }
void Awake() { m_MovementModel = Character.m_MovementModel; _renderer = GetComponentInChildren <SpriteRenderer>(); }