// Use this for initialization void Start() { // Time.timeScale = 0f; levelControl = GetComponent <LevelControl>(); charMove = levelControl.GetPlayer().GetComponent <CharacterMovement2>(); // levelControl.SetFollow(false); StartCoroutine("StartLevel"); }
// Use this for initialization void Start() { // player = GameObject.Find("Scout").transform; // ctrlNum = XCI.GetNumPluggedCtrlrs(); levelControl = GameObject.Find("Game Controller").GetComponent <LevelControl>(); target = levelControl.GetPlayer(); player = target.transform; relPos = player.position.x - transform.position.x; relPosY = Mathf.Abs(player.position.y - transform.position.y); // goScreen = GameObject.Find("Game Over Screen").GetComponent<Image>(); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); cameraFollow = camera.GetComponent <CameraFollow>(); scoutMvmt = target.GetComponent <CharacterMovement2>(); //************ COMMENTED OUT DUE TO CTRLR ERROR /*if (ctrlNum > 0)*/ goText = "Press A to Restart"; // else goText = "Press Space to Restart"; }