protected DirectionData GetFaceDirection() { CharacterLocomotion.FACE_DIRECTION direction = this.characterLocomotion.faceDirection; TargetPosition target = this.characterLocomotion.faceDirectionTarget; if (this.characterLocomotion.overrideFaceDirection != CharacterLocomotion.OVERRIDE_FACE_DIRECTION.None) { direction = (CharacterLocomotion.FACE_DIRECTION) this.characterLocomotion.overrideFaceDirection; target = this.characterLocomotion.overrideFaceDirectionTarget; } return(new DirectionData(direction, target)); }
public DirectionData(CharacterLocomotion.FACE_DIRECTION direction, TargetPosition target) { this.direction = direction; this.target = target; }