void getPrefabs(CharacterDatabase a)
    {
        Transform root = a.transform;

        a.arm_lower_left_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/arm_lower_left.blend",typeof(GameObject));
        a.arm_lower_right_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/arm_lower_right.blend",typeof(GameObject));
        a.arm_upper_left_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/arm_upper_left.blend",typeof(GameObject));
        a.arm_upper_right_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/arm_upper_right.blend",typeof(GameObject));
        a.thight_left_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/thight_left.blend",typeof(GameObject));
        a.thight_right_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/thight_right.blend",typeof(GameObject));
        a.shin_left_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/shin_left.blend",typeof(GameObject));
        a.shin_right_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/shin_right.blend",typeof(GameObject));

        a.shoulder_left_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/shoulder_left.blend",typeof(GameObject));
        a.shoulder_right_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/shoulder_right.blend",typeof(GameObject));

        a.sword_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/swords.blend",typeof(GameObject));
        a.shield_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/shields.blend",typeof(GameObject));
        a.torso_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/torso.blend",typeof(GameObject));
        a.head_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/heads.blend",typeof(GameObject));
        a.helm_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/helmets.blend",typeof(GameObject));
        a.stomage_database_root = (GameObject) AssetDatabase.LoadAssetAtPath("Assets/Resources/models/items/stomache.blend",typeof(GameObject));
        a.initialize();
    }