Ejemplo n.º 1
0
    public void changeSpecialisation(string newPlayerAbilityID, int slotNumber, string oldPlayerAbilityID = "")
    {
        CharacterData data = PlayerFinder.getPlayer().GetComponent <CharacterDataTracker>().charData;

        // remove the old tree if an old PlayerAbilityID is given
        if (oldPlayerAbilityID != "")
        {
            CharacterData.SavedSkillTree treeToRemove = null;
            foreach (CharacterData.SavedSkillTree tree in data.savedSkillTrees)
            {
                if (tree.treeID == oldPlayerAbilityID)
                {
                    treeToRemove = tree;
                }
            }
            if (treeToRemove == null)
            {
                Debug.LogError("Failed to remove saved tree with id " + oldPlayerAbilityID);
            }
            else
            {
                data.savedSkillTrees.Remove(treeToRemove);
            }
        }
        // save the new ability
        data.savedSkillTrees.Add(new CharacterData.SavedSkillTree(newPlayerAbilityID, slotNumber, 0, 1));
    }
Ejemplo n.º 2
0
    public void despecialise(string oldPlayerAbilityID)
    {
        CharacterData data = PlayerFinder.getPlayer().GetComponent <CharacterDataTracker>().charData;

        if (oldPlayerAbilityID != "")
        {
            CharacterData.SavedSkillTree treeToRemove = null;
            foreach (CharacterData.SavedSkillTree tree in data.savedSkillTrees)
            {
                if (tree.treeID == oldPlayerAbilityID)
                {
                    treeToRemove = tree;
                }
            }
            if (treeToRemove == null)
            {
                Debug.LogError("Failed to remove saved tree with id " + oldPlayerAbilityID);
            }
            else
            {
                data.savedSkillTrees.Remove(treeToRemove);
            }
        }
    }