Ejemplo n.º 1
0
 public PlayerWallRunState(WallRunRaycastResult hitResult) : base()
 {
     this.hitResult = hitResult;
     collider       = hitResult.ObjectThatWasHit.GetComponent <Collider>();
     IsActive       = false;
     parameters     = CharacterControllerParameters.Instance;
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (instance != null)
     {
         Destroy(this);
     }
     else
     {
         instance = this;
     }
 }
Ejemplo n.º 3
0
    protected override void onEnter()
    {
        Debug.Log("Inair enter");
        parameters    = CharacterControllerParameters.Instance;
        onEnterPos    = characterController.transform.position;
        jumpDirection = characterController.DeltaPosition.normalized;
        jumpDirection.Scale(BurinkeruCharacterController.MovementAxes);

        if (components.RigManager.CurrentRig != null)
        {
            components.RigManager.CurrentRig.SetInAir(true);
        }
    }
    /// <summary>
    /// Creates a copy of this parameters.
    /// </summary>
    /// <returns>A copy of this parameters</returns>
    public CharacterControllerParameters Clone()
    {
        CharacterControllerParameters clone = new CharacterControllerParameters();
        clone.movementControl = movementControl;
        clone.movementBehaviour = movementBehaviour;
        clone.relativeToGravity = relativeToGravity;
        clone.maxSpeed = maxSpeed;
        clone.accelerationOnGround = accelerationOnGround;
        clone.accelerationOnAir = accelerationOnAir;
        clone.slopeStickiness = slopeStickiness;
        clone.maxWallSlideAngle = maxWallSlideAngle;
        clone.slidingDragFactor = slidingDragFactor;
        clone.angleThereshold = angleThereshold;
        clone.jumpBehaviour = jumpBehaviour;
        clone.jumpFrequency = jumpFrequency;
        clone.jumpMagnitude = jumpMagnitude;
        clone.jumpDelayPerSize = jumpDelayPerSize;
        clone.minSizeToApplyDelay = minSizeToApplyDelay;
        clone.wallJumpHeight = wallJumpHeight;
        clone.wallJumpDistance = wallJumpDistance;
        clone.baseMass = baseMass;
        clone.useCustomGravity = useCustomGravity;
        clone.customGravity = customGravity;
        clone.maxVelocity = maxVelocity;
        clone.zClamp = zClamp;

        return clone;
    }