public void CollidedWithCharacterController(CharacterController characterController) { if (characterController.CanOpenDoor(this)) { OnDoorOpen(key); OnDoorOpen -= DoorOpened; Director.GetManager <SoundManager>().PlaySound(doorOpenSound); } }
public void CollidedWithCharacterController(CharacterController characterController) { if (characterController.CanOpenDoor(this)) { OnDoorOpen(key); OnDoorOpen -= DoorOpened; Director.GetManager <SoundManager>().PlaySound(doorOpenSound); } }