Ejemplo n.º 1
0
 /// <summary>
 /// Function that should be called every time that the character strat moving
 /// the X and Y value helps to decide what animation should be played (if the character is walking up or going back, etc)
 /// </summary>
 public void eventReportMovement(float x)
 {
     if (CurrentState == PlayerStates.idle)
     {
         animationController.PlayRunAnim(x);
     }
 }