Ejemplo n.º 1
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 public CharaLoadEventArgs(ChaControl _chara, CharaLoadMode _mode, CharaLoadState _state)
 {
     ChaControl = _chara;
     OCIChar    = GetOCIChar(_chara);
     Mode       = _mode;
     State      = _state;
 }
Ejemplo n.º 2
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 public CharaLoadEventArgs(OICharInfo _chara, CharaLoadMode _mode, CharaLoadState _state)
 {
     ChaControl = GetChaControl(_chara);
     OCIChar    = GetOCIChar(_chara);
     Mode       = _mode;
     State      = _state;
 }
Ejemplo n.º 3
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 public CharaLoadEventArgs(OCIChar _chara, CharaLoadMode _mode, CharaLoadState _state)
 {
     ChaControl = _chara?.charInfo;
     OCIChar    = _chara;
     Mode       = _mode;
     State      = _state;
 }
Ejemplo n.º 4
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            internal static IEnumerator OCIChar_ChangeChara_Coroutine(OCIChar _chara, CharaLoadState _state)
            {
                yield return(new WaitForEndOfFrame());

                yield return(new WaitForEndOfFrame());

                yield return(new WaitForEndOfFrame());

                yield return(new WaitForEndOfFrame());

                Core.DebugLog($"OCIChar_ChangeChara_Postfix_Coroutine [state: {_state}]");

                /*
                 * if (state == CharaLoadState.Post)
                 *      StudioInstance.StartCoroutine(OCIChar_ChangeChara_Coroutine(chara, CharaLoadState.Coroutine));
                 * else
                 */
                OnCharaLoad?.Invoke(null, new CharaLoadEventArgs(_chara, CharaLoadMode.Change, _state));
            }