private void Start()
    {
        //the character handler is the component attached to our player
        healthHandler = GetComponent <CharHealthHandler>();

        //if we have a save key called SpawnPoint
        if (PlayerPrefs.HasKey("SpawnPoint"))
        {
            //then our checkpoint is equal to the game object that is named after our save file
            //remember to get saves we use PlayerPrefs.GetString
            checkpointCurrent = GameObject.Find(PlayerPrefs.GetString("SpawnPoint"));

            //our transform.position is equal to that of the checkpoint
            transform.position = checkpointCurrent.transform.position;
        }
    }
 // Use this for initialization
 void Start()
 {
     //must be attached to the player
     charStats = GetComponent <CharHealthHandler>();
 }