Ejemplo n.º 1
0
 /// <summary>
 /// Reverses the character's facing.
 /// </summary>
 public void AboutFace()
 {
     if (facing_direction == CharEnums.FacingDirection.Right)
     {
         facing_direction = CharEnums.FacingDirection.Left;
     }
     else
     {
         facing_direction = CharEnums.FacingDirection.Right;
     }
 }
Ejemplo n.º 2
0
 public void Face(CharEnums.FacingDirection direction)
 {
     if (direction == CharEnums.FacingDirection.Right)
     {
         this.gameObject.GetComponent <SpriteRenderer>().flipX = false;
         //vision_subobject.transform.localScale = new Vector3( 1.0f, 1.0f, 1.0f );
     }
     else
     {
         this.gameObject.GetComponent <SpriteRenderer>().flipX = true;
         //vision_subobject.transform.localScale = new Vector3( -1.0f, 1.0f, 1.0f );
     }
 }