Ejemplo n.º 1
0
    public Transform target;                                    //

    // Use this for initialization
    void Start()
    {
        control3D1     = GameObject.Find("Player").GetComponent <CharController3D1>();      //"OBJECT NAME" <CLASS NMAE>
        cameraListener = GameObject.Find("CameraListener").GetComponent <CameraListener>(); //"OBJECT NAME" <CLASS NMAE>
        headMonitor    = GameObject.Find("03_Head").GetComponent <HeadMonitor>();           //"OBJECT NAME" <CLASS NMAE>

        cameraX = control3D1.getCurrentXAxis();                                             //Get original position of the camera when the Kinect view is enable
        cameraY = transform.position.y - yMovementModifier;                                 // Pull current x Axis of the head
        cameraZ = transform.position.z;                                                     // Pull current z Axis of the head
    }
Ejemplo n.º 2
0
    // Set default camera on Startup
    void Start()
    {
        movement2D  = GameObject.Find("Player").GetComponent <CharController2D>();  //"OBJECT NAME" <CLASS NMAE>
        movement3D1 = GameObject.Find("Player").GetComponent <CharController3D1>(); //"OBJECT NAME" <CLASS NMAE>
        movement3D2 = GameObject.Find("Player").GetComponent <CharController3D2>(); //"OBJECT NAME" <CLASS NMAE>
        timerView3d = GameObject.Find("TimerView3d");                               //"OBJECT NAME" <CLASS NMAE>
        intTime     = (int)playerTime;
        timerView3d.guiText.text = "3DTimer : " + intTime.ToString();

        cam2D.camera.enabled  = true;
        cam3D1.camera.enabled = false;
        cam3D2.camera.enabled = false;
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     char2D  = GameObject.Find("Player").GetComponent <CharController2D>();                  //"OBJECT NAME" <CLASS NAME>
     char3D1 = GameObject.Find("Player").GetComponent <CharController3D1>();                 //"OBJECT NAME" <CLASS NAME>
 }