Ejemplo n.º 1
0
    public override void OnPlayerMotorContact(PlayerMotor motor)
    {
        if (motor.TryGetComponent(out player))
        {
            var direction = (player.transform.position - transform.position).normalized;

            if (Vector3.Dot(transform.up, direction) > 0.7f)
            {
                player.ApplyHurt(transform.position);
            }
        }
    }