Ejemplo n.º 1
0
        public void VerifyConcat()
        {
            var   x1 = Char2.FromChars('a', 'b');
            Char2 x2 = "ab";

            Claim.eq(x2.ToString(), "ab");
            Claim.eq(x1, x2);

            Char2 x3 = "cd";

            var x4 = Char4.FromChars(x2, x3);

            Claim.eq(x4.ToString(), "abcd");

            var x5 = x2 + x3;

            Claim.eq(x5, x4);

            var x6 = x5 + "efgh";
            var x7 = Char8.FromChars(Char4.FromChars(Char2.FromChars('a', 'b'), Char2.FromChars('c', 'd')),
                                     Char4.FromChars(Char2.FromChars('e', 'f'), Char2.FromChars('g', 'h')));

            Claim.eq(x6, x7);

            var s1 = string.Empty;

            for (var i = 0; i < 8; i++)
            {
                s1 += x7[i];
            }
            Claim.eq(s1, "abcdefgh");
        }
Ejemplo n.º 2
0
    void Awake()
    {
        Char1.SetActive(false);
        Char2.SetActive(false);
        Char3.SetActive(false);
        Characteruse = PlayerPrefs.GetInt(SelectedCharacter);
        switch (Characteruse)
        {
        case 1:
            Char1.SetActive(true);
            break;

        case 2:
            Char2.SetActive(true);
            break;

        case 3:
            Char3.SetActive(true);
            break;

        default:
            Char2.SetActive(true);
            break;
        }
    }
Ejemplo n.º 3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
Ejemplo n.º 4
0
 void Start()
 {
     CharacterPos  = Char2.transform.localPosition;
     HidePos       = Char1.transform.localPosition;
     Char1Renderer = Char1.GetComponent <SpriteRenderer>();
     Char2Renderer = Char2.GetComponent <SpriteRenderer>();
     Char3Renderer = Char3.GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 5
0
 public bool Died(GameObject who)
 {
     //GameObject Send = Char2;
     if (Comment)
     {
         print(Char1);
     }
     if (Comment)
     {
         print(Char2);
     }
     if (Char1 != null && Char1.activeSelf)
     {
         if (Char1.GetInstanceID() == who.GetInstanceID())
         {
             Char1_List.Clear();
         }
         else if (Char1.GetComponent <AI> ().enabled&& Char1.GetComponent <AI> ().target_GO.GetInstanceID() == who.GetInstanceID())
         {
             Char1.GetComponent <AI> ().target_GO = null;
         }
     }
     if (Char2 != null && Char2.activeSelf)
     {
         if (Char2.GetInstanceID() == who.GetInstanceID())
         {
             Char2_List.Clear();
         }
         else if (Char2.GetComponent <AI> ().enabled&& !Char2.GetComponent <AI> ().target_GO&& Char2.GetComponent <AI> ().target_GO != null && Char2.GetComponent <AI> ().target_GO.GetInstanceID() == who.GetInstanceID())
         {
             Char2.GetComponent <AI> ().target_GO = null;
         }
     }
     Graveyard_List.Add(who);
     Char1_List.Remove(who);
     Char2_List.Remove(who);
     if (!who.GetComponent <CharController>().itsItem)
     {
         who.GetComponent <AI>().target_GO = null;
     }
     who.SetActive(false);
     return(Graveyard_List[Graveyard_List.Count - 1] == who);
 }
Ejemplo n.º 6
0
        private Character SetSpeaker2(string Name, Sprite face)
        {
            Char2.SetStandardText(Name);
//			Char2.SetPortrait (SP);
            return(Char2);
        }