public static void FirstFight() { System.Console.Clear(); Design.GameUI(); ViewStats.PlayerStats(); System.Console.WriteLine("A Giant Rat is blocking the cell door opening..."); System.Console.WriteLine("It's time for your first fight!"); System.Console.WriteLine("Press enter to continue..."); System.Console.ReadKey(); System.Console.Clear(); Design.GameUI(); ViewStats.PlayerStats(); System.Console.WriteLine("Would you like to know how fighting works in Toonax?"); System.Console.WriteLine("Type 'Y' if you want to read them. Type 'N' if you already know what you are doing..."); Program.yesOrNo = System.Console.ReadLine(); if (Program.yesOrNo == "y" || Program.yesOrNo == "Y") { FightInstructions(); } else { FirstEncounter(); System.Console.Clear(); Design.GameUI(); ViewStats.PlayerStats(); System.Console.WriteLine("Great job! " + Program.player.characterName + " You have proven you have what it takes to become a true Hero of Toonax!\nNow let us move onto the next chapter in your life!"); System.Console.WriteLine("Press any key to continue onto CHAPTER 2..."); System.Console.ReadKey(); Chapter2.beginChapter2(); } }
private void CallChapter2() { Console.WriteLine("----------CHAPTER 2----------"); var chapter2 = new Chapter2(); chapter2.Generics(); chapter2.Nullables(); chapter2.Delegates(); chapter2.Yields(); }
void Update() { if (PlayerController.Level1) { Chapter1.SetActive(true); } else { Chapter1.SetActive(false); } if (PlayerController.Level2) { Chapter2.SetActive(true); } else { Chapter2.SetActive(false); } if (PlayerController.Level3) { Chapter3.SetActive(true); } else { Chapter3.SetActive(false); } if (PlayerController.Level4) { Chapter4.SetActive(true); } else { Chapter4.SetActive(false); } if (PlayerController.Level5) { Chapter5.SetActive(true); } else { Chapter5.SetActive(false); } if (PlayerController.Level6) { Chapter6.SetActive(true); } else { Chapter6.SetActive(false); } }
public void ShouldLoadTheHomePageAndTheCheckButtonOnChapter2_FindButton() { Chapter2 ch2 = new Chapter2(driver).Load(); Screenshot ss = ((ITakesScreenshot)driver).GetScreenshot(); string screenshot = ss.AsBase64EncodedString; byte[] screenshotAsByteArray = ss.AsByteArray; ss.SaveAsFile("seleniumtest", ImageFormat.Png); ss.ToString(); Assert.True(ch2.isButtonDisplayed("but2")); }
static void Chap2() { Chapter2 chapter2 = new Chapter2(); }
static void Main(string[] args) { var cpt2 = new Chapter2(); cpt2.TestTypeOf <int>();// type inference }
public Chapter2Tests() { _testHelper = new Chapter2(); }
// Test cases static void Main(string[] args) { #region // var CH1 = new Chapter1(); // Console.WriteLine($"IsUnique: {CH1.IsUnique("abcd")}"); // Console.WriteLine($"IsUnique: {CH1.IsUnique("aacd")}"); // Console.WriteLine($"IsUnique: {CH1.IsUnique1("abcd")}"); // Console.WriteLine($"IsUnique: {CH1.IsUnique1("aacd")}"); // Console.WriteLine($"IsUnique: {CH1.IsUnique2("abcd")}"); // Console.WriteLine($"IsUnique: {CH1.IsUnique2("aacd")}"); // Console.WriteLine($"CheckPermutation: {CH1.CheckPermutation("abc", "bca")}"); // Console.WriteLine($"CheckPermutation1: {CH1.CheckPermulation2("abc", "bca")}"); // Console.WriteLine($"CheckPermutation: {CH1.CheckPermutation("abcdeg", "bcaegd")}"); // Console.WriteLine($"CheckPermutation1: {CH1.CheckPermulation2("abcdeg", "bcaegd")}"); // Console.WriteLine($"CheckPermutation: {CH1.CheckPermutation("abc", "cbd")}"); // Console.WriteLine($"CheckPermutation1: {CH1.CheckPermulation2("abcdeg", "bcaegp")}"); // Console.WriteLine($"UrLify: {CH1.URLify("Mr John Smith ",13)}"); // Console.WriteLine($"Palindrome Permutation: {CH1.PalindomePermutation("atcctab")}"); #endregion Chapter2 CH2 = new Chapter2(); Node ex1 = new Node(1); ex1.next = new Node(2); ex1.next.next = new Node(3); ex1.next.next.next = new Node(4); ex1.next.next.next.next = new Node(5); Node ex2 = new Node(1); ex2.next = new Node(2); ex2.next.next = new Node(3); ex2.next.next.next = new Node(3); ex2.next.next.next.next = new Node(4); Node ex3 = new Node(1); ex2.next = new Node(2); ex2.next.next = new Node(2); ex2.next.next.next = new Node(3); ex2.next.next.next.next = new Node(3); ex2.next.next.next.next.next = new Node(4); // CH2.RemoveDups1(ex1); // CH2.RemoveDups1(ex2); // CH2.RemoveDups1(ex3); // CH2.RemoveDups2(ex1); // CH2.RemoveDups2(ex2); // CH2.RemoveDups2(ex3); // Console.WriteLine($"RemoveDups: "); // CH2.PrintLinkedList(ex1); // Console.WriteLine(); // CH2.PrintLinkedList(ex1); // Console.WriteLine(); // CH2.PrintLinkedList(ex1); // Console.WriteLine(); Node ans1 = CH2.ReturnKthToLast(ex1, 3); Node ans2 = CH2.ReturnKthToLast(ex1, 2); Node ans3 = CH2.ReturnKthToLast(ex1, 3); Console.WriteLine($"ReturnKthToLast: "); CH2.PrintLinkedList(ans1); }
public void ShouldLoadTheHomePageAndTheCheckButtonOnChapter2_v2() { Chapter2 ch2 = new Chapter2(driver).Load(); Assert.True(ch2.isButtonDisplayed("but1")); }