public static ChannelClosePacket Parse(NetworkMessage message) { ChannelClosePacket p = new ChannelClosePacket(); p.Channel = (ChatChannel)message.GetUInt16(); return(p); }
public void ParseChannelClose(NetworkMessage message) { ChannelClosePacket packet = ChannelClosePacket.Parse(message); Game.ChannelClose(Player, packet.Channel); }