void CharacterFilter_ChangeSpellbar(object sender, ChangeSpellbarEventArgs e) { // DO STUFF HERE }
void CharacterFilter_ChangeSpellbar(object sender, ChangeSpellbarEventArgs e) { }
private void CharacterFilter_ChangeSpellbar(object sender, ChangeSpellbarEventArgs e) { // DO STUFF HERE }
private void CharacterFilter_ChangeSpellbar(object sender, ChangeSpellbarEventArgs e) { try { MyClasses.MetaViewWrappers.IList list = lstSpells[e.Tab]; switch (e.Type) { case AddRemoveEventType.Add: // Update spellbar structure Spell spell = mFS.SpellTable.GetById(e.SpellId); if (spell != null) { try { mSpellTabs[e.Tab].Insert(e.Slot, spell); } catch (Exception ex) { Util.Debug("List size: " + mSpellTabs[e.Tab] + "; Slot: " + e.Slot + "; Spell: " + spell.Name); throw; } // Update spell list if <Current> is selected if (IsDisplayingCurrentChar) { if (mSpellTabs[e.Tab].Count == 1) { // This was the first spell added to this tab list.Clear(); } InsertSpellRow(list, e.Slot, spell); // Update the slot numbers on all of the following spells for (int r = e.Slot + 1; r < list.RowCount; r++) { UpdateSpellRow(list[r], r); } } } break; case AddRemoveEventType.Delete: // Update spellbar structure for (int i = 0; i < mSpellTabs[e.Tab].Count; i++) { if (mSpellTabs[e.Tab][i].Id == e.SpellId) { mSpellTabs[e.Tab].RemoveAt(i); // Update spell list if <Current> is selected if (IsDisplayingCurrentChar) { list.Delete(i); if (mSpellTabs[e.Tab].Count == 0) { InsertEmptyTabRow(list); } else { for (int r = i; r < list.RowCount; r++) { // Update the slot numbers on all of the following spells UpdateSpellRow(list[r], r); } } } break; } } break; } } catch (Exception ex) { Util.HandleException(ex); } }