Ejemplo n.º 1
0
 void CheckRay()
 {
         Ray ray = Camera.main.ScreenPointToRay(pos.position);
         RaycastHit Hit;
     if (Physics.Raycast(ray, out Hit) && isBeingDragged)
     {
         objectHit = Hit.collider.gameObject;
         script = objectHit.GetComponent<ChangeMaterial>();
         if (script != null)
         {
             if (isFirstInSequence && !script.isState1Done)
                 script.ChangeToState1();
             else if (!isFirstInSequence && script.isState1Done && !script.isState2Done)
                 script.ChangeToState2();
             Debug.Log(objectHit.name);
         }
     }
 }