Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        territories    = GameObject.FindGameObjectWithTag("Territories");
        troopCount     = territories.GetComponent <TroopCount> ();
        boardSetUp     = territories.GetComponent <BoardSetUp> ();
        changeCategory = territories.GetComponent <ChangeCatagory> ();

        GUI = GameObject.FindGameObjectWithTag("GUI");
        openingDeployment = GUI.GetComponent <OpeningDeployment> ();
        displayEditor     = GUI.GetComponent <DisplayEditor> ();
        buttonColour      = GUI.GetComponent <ButtonColour> ();

        countryManagement = this.GetComponent <CountryManagement> ();
        playerTurn        = this.GetComponent <PlayerTurn> ();
        teamChecker       = this.GetComponent <TeamChecker> ();
        phases            = this.GetComponent <Phases> ();
        globalFunctions   = this.GetComponent <GlobalFunctions> ();
    }
Ejemplo n.º 2
0
    // Set up array of player colours
    void Awake()
    {
        deploySoldiers   = this.GetComponent <DeploySoldiers> ();
        phases           = this.GetComponent <Phases> ();
        starterPhase     = this.GetComponent <StarterPhase> ();
        setupPhase       = this.GetComponent <SetupPhase> ();
        allocateSoldiers = this.GetComponent <AllocateSoldiers> ();

        territories    = GameObject.FindGameObjectWithTag("Territories");
        continentBonus = territories.GetComponent <ContinentBonus> ();
        changeCategory = territories.GetComponent <ChangeCatagory> ();
        boardSetUp     = territories.GetComponent <BoardSetUp> ();

        GUI              = GameObject.FindGameObjectWithTag("GUI");
        lockoutPlayer    = GUI.GetComponent <LockoutPlayer> ();
        displayTurn      = GUI.GetComponent <DisplayTurn> ();
        gameInstructions = GUI.GetComponent <GameInstructions> ();
    }