private void Awake() { _rigidBody = GetComponent <Rigidbody>(); _sphereCollider = GetComponent <SphereCollider>(); _chanCore = FindObjectOfType <ChanCore>(); _target = _chanCore.gameObject; }
private void Awake() { _core = GetComponent <ChanCore>(); if (!_provider) { _provider = FindObjectOfType <EnemyProvider>(); } }
private void Awake() { if (!_chan) { _chan = FindObjectOfType <ChanCore>(); } if (!_specter) { _specter = FindObjectOfType <SpecterCore>(); } Change(true); }
private void Awake() { if (!_chan) { _chan = FindObjectOfType <ChanCore>(); } if (!_specter) { _specter = FindObjectOfType <SpecterCore>(); } if (!_controlModeChanger) { _controlModeChanger = FindObjectOfType <ControlModeChanger>(); } Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
void Awake() { _core = GetComponent <ChanCore>(); _state = ShotReady; }
private void Awake() { _core = GetComponent <ChanCore>(); _body = GetComponent <Rigidbody>(); _animator = _model.GetComponent <Animator>(); }
private void Awake() { _panel = GetComponent <HUDPanelAccessor>(); _chanCore = FindObjectOfType <ChanCore>(); }
private void Awake() { _panel = GetComponent <HUDPanelAccessor>(); _debug = FindObjectOfType <HUDDebugMessagePanelAccessor>(); _core = FindObjectOfType <ChanCore>(); }