public void GetChallengeTest()
        {
            byte[]          raw    = new byte[] { 09, 04, 05, 06, 07, 0x2D, 49, 50, 51, 52, 53, 0 }; // ... -12345
            ChallengePacket packet = new ChallengePacket(raw);

            CollectionAssert.AreEqual(new byte[] { 255, 255, 207, 199 }, packet.GetChallenge());
        }
Ejemplo n.º 2
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        protected override void ConstructeResponse()
        {
            ChallengePacket packet = new ChallengePacket();

            packet.Parse(_session.RemoteEndPoint, _recv);
            _sendingBuffer = packet.BuildResponse();
        }
Ejemplo n.º 3
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        protected override void ConstructeResponse()
        {
            ChallengePacket packet = new ChallengePacket();
            QRSession       client = (QRSession)_session.GetInstance();

            packet.Parse(client.RemoteEndPoint, _recv);
            _sendingBuffer = packet.GenerateResponse();
        }
        public void GetBytesTest()
        {
            byte[]          expected = DataGenerator.GetChallengePacket();
            byte[]          data     = DataGenerator.GetChallengePacket();
            ChallengePacket packet   = new ChallengePacket(data);

            CollectionAssert.AreEqual(expected, packet.GetBytes());
        }
        public void GetDataTest()
        {
            byte[] expected = DataGenerator.ExtractDataBytes(
                DataGenerator.GetChallengePacket(), DataStartPosition);
            byte[]          data   = DataGenerator.GetChallengePacket();
            ChallengePacket packet = new ChallengePacket(data);

            CollectionAssert.AreEqual(expected, packet.GetData());
        }
        public void GetDataStringTest()
        {
            byte[] data = DataGenerator.ExtractDataBytes(
                DataGenerator.GetChallengePacket(), DataStartPosition);
            string expected = Encoding.ASCII.GetString(data);

            ChallengePacket packet = new ChallengePacket(DataGenerator.GetChallengePacket());

            Assert.AreEqual <string>(expected, packet.GetDataString());
        }
Ejemplo n.º 7
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        public void TestChallengePacket()
        {
            Random          rnd          = new Random(0);
            ulong           clientRandom = (ulong)rnd.Next(int.MaxValue);
            ulong           serverRandom = (ulong)rnd.Next(int.MaxValue);
            ChallengePacket packet1      = new ChallengePacket(clientRandom, serverRandom);

            byte[] output  = new byte[1024];
            int    written = packet1.Write(output, null);

            ChallengePacket packet2 = new ChallengePacket();

            packet2.Read(output, written);

            Assert.AreEqual(packet1.ClientRandom, packet2.ClientRandom);
            Assert.AreEqual(packet1.ServerRandom, packet2.ServerRandom);
        }
Ejemplo n.º 8
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        public static async Task HandleChallengeAsync(LogonRemoteClient client, LogonPacket logonPacket)
        {
            var packet = new ChallengePacket(logonPacket);

            Console.WriteLine("Received logon packet:");
            Console.WriteLine($"\tError:\t\t\t{packet.Error}");
            Console.WriteLine($"\tSize:\t\t\t{packet.Size}");
            Console.WriteLine($"\tGame:\t\t\t{packet.Game}");
            Console.WriteLine($"\tBuild:\t\t\t{packet.Build}");
            Console.WriteLine($"\tPlatform:\t\t{packet.Platform}");
            Console.WriteLine($"\tOS:\t\t\t{packet.OS}");
            Console.WriteLine($"\tCountry:\t\t{packet.Country}");
            Console.WriteLine($"\tTimezone Bias:\t\t{packet.TimezoneBias}");
            Console.WriteLine($"\tIP:\t\t\t{packet.IP}");
            Console.WriteLine($"\tAccount Name:\t\t{packet.AccountName}");

            Console.Write($"Validating username... ");
            var account = LogonServices.Accounts.GetAccount(packet.AccountName);

            if (account == null)
            {
                Console.WriteLine($"failed. Account {packet.AccountName} does not exist.");

                var response = new ChallengeResponsePacket
                {
                    Error = ChallengeResponsePacket.ChallengeResponseError.NoSuchAccount
                };
                await client.SendDataAsync(new LogonMetaPacket(response.FinalizePacket()));
            }
            else
            {
                Console.WriteLine("success!");

                if (account.Banned)
                {
                    Console.WriteLine($"Account {account.Username} is currently banned.");
                    var response = new ChallengeResponsePacket
                    {
                        Error = ChallengeResponsePacket.ChallengeResponseError.AccountClosed
                    };
                    await client.SendDataAsync(new LogonMetaPacket(response.FinalizePacket()));

                    client.Disconnect();
                    return;
                }

                client.AuthData.DbAccount = account;

                Console.WriteLine($"Validating username and password for account {account.Username}");

                client.AuthData.InitSRP6(account.Username,
                                         account.PasswordHash.ByteRepresentationToByteArray());

                var pack = new Packet();
                pack.WriteByte(0);
                pack.WriteByte(0);
                pack.WriteByte(0);
                var b = client.AuthData.Srp6.PublicEphemeralValueB;
                pack.WriteBytes(b.GetBytes(32));

                pack.WriteByte(1);
                pack.WriteBytes(client.AuthData.Srp6.Generator.GetBytes(1));

                pack.WriteByte(32);
                pack.WriteBytes(client.AuthData.Srp6.Modulus.GetBytes(32));

                pack.WriteBytes(client.AuthData.Srp6.Salt.GetBytes(32));

                var rand      = new Random(Environment.TickCount);
                var randBytes = new byte[16];
                rand.NextBytes(randBytes);
                pack.WriteBytes(randBytes);

                pack.WriteByte(0);

                await client.SendDataAsync(new LogonMetaPacket(pack.FinalizePacket()));
            }
        }
Ejemplo n.º 9
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        /// <summary>
        /// Initializes serverobject with IP
        /// </summary>
        /// <param name="useLocalhost">Whether the server should use 127.0.0.1 ip or use its actual outgoing one</param>
        public Server(bool useLocalhost = false)
        {
            WorldManager.OnServer = true;

            isDisposed     = false;
            isDoingCleanup = false;

            IPAddress ip;

            if (useLocalhost)
            {
                ip = IPAddress.Parse("127.0.0.1");
            }
            else
            {
                ip = GetIP();
            }
            IPEndPoint iep = new IPEndPoint(ip, PORT);

            listener = new CustomUdpClient(PORT);
            listener.PacketRecieved += PacketReceived;

            pending   = new Connection[PENDING_SLOTS];
            connected = new Connection[CONNECTED_SLOTS];
            games     = new Game[GAME_SLOTS];

            packetCallbacks = new Dictionary <Type, Action <Packet> >()
            {
                {
                    typeof(StringPacket), (Packet p) =>
                    {
                        StringPacket sp = (StringPacket)p;
                        Console.WriteLine(sp.Content);
                    }
                },
                { typeof(ConnectPacket), (Packet p) =>
                  {
                      int             connectionIndex = GetConnectionIndexFromIEP(pending, p.Sender);
                      ChallengePacket challenge;
                      ConnectPacket   cp = (ConnectPacket)p;
                      if (connectionIndex == -1)
                      {
                          int i = GetFirstFreeIndex(pending);
                          if (i == -1)
                          {
                              listener.Send(new DeclineConnectPacket(), p.Sender);
                              return;
                          }

                          challenge  = new ChallengePacket(cp.ClientSalt);
                          pending[i] = new Connection(cp.Sender, cp.ClientSalt, challenge.ServerSalt);
                          pending[i].RefreshRecievedPacketTimestamp();
                      }
                      else
                      {
                          Connection c = pending[connectionIndex];
                          c.ClientSalt = cp.ClientSalt;
                          challenge    = new ChallengePacket(c.ClientSalt, c.ServerSalt);
                          c.RefreshRecievedPacketTimestamp();
                      }
                      listener.Send(challenge, p.Sender);
                  } },
                {
                    typeof(ChallengeResponsePacket), (Packet p) =>
                    {
                        int connectionIndex = GetConnectionIndexFromIEP(pending, p.Sender);
                        if (connectionIndex == -1)
                        {
                            return;
                        }
                        Connection c = pending[connectionIndex];
                        ChallengeResponsePacket crp = (ChallengeResponsePacket)p;
                        if (crp.Xored == c.Xored) // response packet was correct
                        {
                            pending[connectionIndex] = null;
                            connectionIndex          = GetFirstFreeIndex(connected);
                            if (connectionIndex == -1)
                            {
                                listener.Send(new DeclineConnectPacket(), p.Sender);
                                return;
                            }
                            connected[connectionIndex] = c;
                            c.RefreshRecievedPacketTimestamp();
                            KeepClientAlivePacket kcap = new KeepClientAlivePacket();
                            listener.Send(kcap, p.Sender);
                            return;
                        }
                        listener.Send(new DeclineConnectPacket(), p.Sender);
                    }
                }
            };

            connectedPacketCallbacks = new Dictionary <Type, Action <SaltedPacket, Connection> >()
            {
                {
                    typeof(KeepAlivePacket), (SaltedPacket p, Connection c) =>
                    {
                        c.RefreshRecievedPacketTimestamp();
                    }
                },
                {
                    typeof(QueuePacket), (SaltedPacket p, Connection c) =>
                    {
                        int gameIndex = GetGameIndexFromIep(p.Sender);
                        int gameId    = -1;
                        if (gameIndex != -1)
                        {
                            gameId = games[gameIndex].Id;
                        }
                        else
                        {
                            lock (games)
                            {
                                foreach (Game g in games)
                                {
                                    if (g != null && g.AddConnection(c))
                                    {
                                        gameId = g.Id;
                                        break;
                                    }
                                }


                                if (gameId == -1)
                                {
                                    int newGameIndex = GetFirstFreeIndex(games);
                                    if (newGameIndex != -1)
                                    {
                                        Game g = new Game();
                                        games[newGameIndex] = g;
                                        g.AddConnection(c);
                                        gameId = g.Id;
                                        g.StartHandle(SendPacket);
                                        g.GameEnded += (object sender, EventArgs e) =>
                                        {
                                            lock (games)
                                                games[newGameIndex] = null;
                                        };
                                    }
                                }
                            }
                        }

                        QueueResponsePacket qrp = new QueueResponsePacket(gameId);
                        listener.Send(qrp, p.Sender);
                        c.RefreshSentPacketTimestamp();
                    }
                },
                {
                    typeof(GetGameInfoPacket), (SaltedPacket p, Connection c) =>
                    {
                        int gameIndex = GetGameIndexFromIep(c.Client);
                        if (gameIndex == -1)
                        {
                            return;
                        }

                        Game           g    = games[gameIndex];
                        GameInfoPacket ggip = new GameInfoPacket(g);
                        listener.Send(ggip, p.Sender);
                        c.RefreshSentPacketTimestamp();
                    }
                },
                {
                    typeof(InputPacket), (SaltedPacket p, Connection c) =>
                    {
                        int gameIndex = GetGameIndexFromIep(c.Client);
                        if (gameIndex == -1)
                        {
                            SendPacket(new QueueResponsePacket(-1), c.Client);
                            return;
                        }

                        Game        g    = games[gameIndex];
                        InputPacket inpt = (InputPacket)p;
                        g.HandleInputPacket(inpt, c);
                    }
                }
            };
        }
Ejemplo n.º 10
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        private void HandlePacket(byte[] data, int length, EndPoint fromEndpoint)
        {
            if (length < 1)
            {
                // TODO: Shit hit the fan
            }

            PacketType type = (PacketType)data[0];

            switch (type)
            {
            case PacketType.ConnectionRequest:
            {
                ConnectionRequestPacket connectionRequest = new ConnectionRequestPacket();
                if (connectionRequest.Read(data, length) && !PendingPeers.ContainsKey(new ConnectKey(fromEndpoint, connectionRequest.ClientRandom)))
                {
                    ulong localSessionPart = RandomUtils.GetULong(Constants.USE_CRYPTO_RANDOM);

                    RemotePeer peer = new RemotePeer()
                    {
                        ChallengeData           = connectionRequest.ClientRandom,
                        RemoteEndpoint          = fromEndpoint,
                        ConnectionState         = ConnectState.WaitingForChallengeResponse,
                        ChallengeSeed           = localSessionPart,
                        ChallengeResult         = localSessionPart ^ connectionRequest.ClientRandom,
                        LastIncomingMessageDate = DateTime.Now
                    };

                    PendingPeers.Add(new ConnectKey(fromEndpoint, connectionRequest.ClientRandom), peer);

                    ChallengePacket packet = new ChallengePacket(peer.ChallengeData, peer.ChallengeSeed);

                    SendPacket(packet, peer);

                    for (int i = 0; i < Constants.CONNECTION_SEGMENT_RETRIES - 1; i++)
                    {
                        _network.PacketScheduler.Add(DateTime.Now.Add(new TimeSpan(0, 0, 0, 0, Constants.CONNECTION_SEGMENT_RETRY_TIMEOUT * i)), new ScheduledPacket()
                            {
                                Packet     = packet,
                                LocalPeer  = this,
                                RemotePeer = peer
                            });
                    }
                }
            }
            break;

            case PacketType.Challenge:
            {
                ChallengePacket challenge = new ChallengePacket();
                if (challenge.Read(data, length) && PendingPeers.ContainsKey(new ConnectKey(fromEndpoint, challenge.ClientRandom)))
                {
                    RemotePeer peer = PendingPeers[new ConnectKey(fromEndpoint, challenge.ClientRandom)];
                    if (peer.ConnectionState == ConnectState.WaitingForChallenge)
                    {
                        peer.CreateChannels(_network.ChannelTypes);
                        peer.LastIncomingMessageDate = DateTime.Now;
                        peer.ChallengeData           = challenge.ServerRandom;
                        peer.ChallengeResult         = peer.ChallengeData ^ peer.ChallengeSeed;
                        peer.ConnectionState         = ConnectState.Connected;

                        PendingPeers.Remove(new ConnectKey(fromEndpoint, challenge.ClientRandom));
                        Connected.Add(fromEndpoint, peer);

                        incomingEvents.Enqueue(new NetworkEvent()
                            {
                                EventType  = EventType.Connect,
                                Packet     = null,
                                RemotePeer = peer,
                                LocalPeer  = this
                            });

                        ChallengeResponsePacket packet = new ChallengeResponsePacket(peer.ChallengeSeed, peer.ChallengeData, peer.ChallengeResult);

                        SendPacket(packet, peer);

                        for (int i = 0; i < Constants.CONNECTION_SEGMENT_RETRIES - 1; i++)
                        {
                            _network.PacketScheduler.Add(DateTime.Now.Add(new TimeSpan(0, 0, 0, 0, Constants.CONNECTION_SEGMENT_RETRY_TIMEOUT * i)), new ScheduledPacket()
                                {
                                    Packet     = packet,
                                    LocalPeer  = this,
                                    RemotePeer = peer
                                });
                        }
                    }
                }
            }
            break;

            case PacketType.ChallengeResponse:
            {
                ChallengeResponsePacket challengeResponse = new ChallengeResponsePacket();
                if (challengeResponse.Read(data, length) && PendingPeers.ContainsKey(new ConnectKey(fromEndpoint, challengeResponse.ClientRandom)))
                {
                    RemotePeer peer = PendingPeers[new ConnectKey(fromEndpoint, challengeResponse.ClientRandom)];
                    if (peer.ConnectionState == ConnectState.WaitingForChallengeResponse && peer.ChallengeResult == challengeResponse.ChallengeResponse)
                    {
                        peer.CreateChannels(_network.ChannelTypes);
                        peer.LastIncomingMessageDate = DateTime.Now;
                        peer.ConnectionState         = ConnectState.Connected;
                        PendingPeers.Remove(new ConnectKey(fromEndpoint, challengeResponse.ClientRandom));
                        Connected.Add(fromEndpoint, peer);
                        incomingEvents.Enqueue(new NetworkEvent()
                            {
                                EventType  = EventType.Connect,
                                Packet     = null,
                                RemotePeer = peer,
                                LocalPeer  = this
                            });
                    }
                }
            }
            break;

            case PacketType.Data:
            {
                ChanneledPacket channeledPacket = new ChanneledPacket();
                if (channeledPacket.Read(data, length) && Connected.ContainsKey(fromEndpoint))
                {
                    RemotePeer peer = Connected[fromEndpoint];
                    if (peer.ConnectionState == ConnectState.Connected)
                    {
                        ChanneledPacket incomingPacket = peer.Channels[channeledPacket.Channel].HandleIncomingMessagePoll(data, length, out bool hasMore);
                        while (incomingPacket != null)
                        {
                            peer.LastIncomingMessageDate = DateTime.Now;
                            incomingEvents.Enqueue(new NetworkEvent()
                                {
                                    EventType  = EventType.Data,
                                    Packet     = incomingPacket,
                                    RemotePeer = peer,
                                    LocalPeer  = this
                                });
                            if (!hasMore)
                            {
                                break;
                            }
                            incomingPacket = peer.Channels[channeledPacket.Channel].HandlePoll();
                        }
                    }
                }
            }
            break;

            case PacketType.Disconnect:
            {
                DisconnectPacket disconnectPacket = new DisconnectPacket();
                if (disconnectPacket.Read(data, length) && Connected.ContainsKey(fromEndpoint))
                {
                    RemotePeer peer = Connected[fromEndpoint];
                    peer.ConnectionState = ConnectState.Disconnected;
                    Connected.Remove(fromEndpoint);
                    incomingEvents.Enqueue(new NetworkEvent()
                        {
                            EventType  = EventType.Disconnect,
                            Packet     = null,
                            RemotePeer = peer,
                            LocalPeer  = this
                        });
                }
            }
            break;

            case PacketType.Ack:
            {
                AckPacket ackPacket = new AckPacket();
                if (ackPacket.Read(data, length) && Connected.ContainsKey(fromEndpoint))
                {
                    RemotePeer peer = Connected[fromEndpoint];
                    if (peer.Channels[ackPacket.Channel].SupportsAck)
                    {
                        peer.Channels[ackPacket.Channel].HandleAck(ackPacket);
                    }
                }
            }
            break;
            }
        }