Ejemplo n.º 1
0
        //Gaint Update
        private void Update()
        {
            if (isGameOver)
            {
                return;
            }

            Vector3 rayPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

            if (Input.GetMouseButtonDown(0))
            {
                CellView cell = GetCell(rayPosition);
                if (cell != null)
                {
                    if (cell.HasValue() && !cell.IsCompleted)
                    {
                        currentCell    = cell;
                        startCell      = cell;
                        startCellValue = currentCell.CellValue;
                        if (!_path.ContainsKey(startCellValue))
                        {
                            _path.Add(startCellValue, new List <CellView>());
                        }
                        else if (_path.ContainsKey(StartCellValue) && _path[startCellValue].Count > 0)
                        {
                            RemovePath(StartCellValue);
                        }
                        _path[startCellValue].Add(currentCell);
                        currentLineColor = currentCell.GetColor();
                    }
                    else if (!cell.IsCompleted && cell.CellValue != 0)
                    {
                        currentCell      = cell;
                        startCell        = _path[cell.CellValue][0];
                        startCellValue   = _path[cell.CellValue][0].CellValue;
                        currentLineColor = _path[cell.CellValue][0].GetColor();
                        _path[startCellValue].Add(currentCell);
                    }
                    else if (cell.IsCompleted)
                    {
                        RemovePath(cell.CellValue);
                    }
                }
            }
            else if (Input.GetMouseButton(0))
            {
                if (currentCell != null)
                {
                    CellView cell = GetCell(rayPosition);
                    if (cell != null && cell.Index != currentCell.Index)
                    {
                        if (currentCell.AddLine(cell))
                        {
                            currentCell = cell;
                            _path[startCellValue].Add(currentCell);
                            if (currentCell.IsCompleted)
                            {
                                currentCell           = null;
                                startCell.IsCompleted = true;
                            }
                        }
                        else
                        {
                            RemovePath(StartCellValue);
                            currentCell = null;
                        }
                    }
                }
            }
            else if (Input.GetMouseButtonUp(0))
            {
                if (currentCell != null)
                {
                    if (currentCell.HasValue() && currentCell.IsCompleted)
                    {
                        currentCell = null;
                        startCell   = null;
                    }
                    else
                    {
                        RemovePath(StartCellValue);
                        currentCell = null;
                    }
                }
                CheckForGameOver();
            }
        }