// Use this for initialization void Start() { if (this.name == "BossRoom(Clone)") { bigDoor = GameObject.FindGameObjectWithTag("bigDoor"); } int n = 0; int i; allDoors = GameObject.FindGameObjectsWithTag("door"); doors = allDoors; for (i = 0; i < allDoors.Length; i++) { if (allDoors[i].transform.IsChildOf(this.transform)) { doors[n] = allDoors[i]; // mydoor = allDoors[i]; n++; } } while (n < i) { doors[n] = null; n++; } CellScript = GameObject.FindGameObjectWithTag("cell").GetComponent <CellMover>(); for (int a = 0; a < Random.Range(minBarriers, maxBarriers); a++) { Instantiate(barriers[Random.Range(0, barriers.Length)], new Vector2((transform.position.x + Random.Range(2 - width, width - 2)), (transform.position.y + Random.Range(2 - height, height - 2))), Quaternion.Euler(0, 0, Random.Range(0, 360))); } }
// Use this for initialization public void Start() { colors = new Color[6] { Color.red, Color.cyan, Color.yellow, Color.green, Color.magenta, Color.blue }; // cameraM = GameObject.FindGameObjectWithTag("Player"); roomsPositions = new int[20, 20] { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; if (GameObject.FindWithTag("cell") == null) { switch (PlayerPrefs.GetString("PlayerPers")) { case "Biotic1": Instantiate(playerPers [0], transform.position, transform.rotation); break; case "Biotic2": Instantiate(playerPers [1], transform.position, transform.rotation); lsdBool = true; break; case "Biotic3": Instantiate(playerPers [2], transform.position, transform.rotation); break; case "Cyborg1": Instantiate(playerPers [3], transform.position, transform.rotation); break; case "Cyborg2": Instantiate(playerPers [4], transform.position, transform.rotation); break; case "Cyborg3": Instantiate(playerPers [5], transform.position, transform.rotation); break; case "Nanobot1": Instantiate(playerPers [6], transform.position, transform.rotation); break; case "Nanobot2": Instantiate(playerPers [7], transform.position, transform.rotation); break; case "Nanobot3": Instantiate(playerPers [8], transform.position, transform.rotation); break; default: Instantiate(playerPers [0], transform.position, transform.rotation); break; } } GameObject room = startRoom; TopRight = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)); int i = 10; int j = 10; int dir; int numberOfRooms = Random.Range(6, 9); for (int a = 0; a <= numberOfRooms; a += 0) { if (roomsPositions[i, j] != 1) { a++; } roomsPositions [i, j] = 1; do { dir = Random.Range(0, 3); switch (dir) { case 0: i++; break; case 1: j++; break; case 2: i--; break; case 3: j--; break; } }while(i < 0 || j < 0 || i > 19 || j > 19); } //new Color[]{Color.red, Color.green, Color.cyan, Color.yellow}; float currX = 0; float currY = 0; for (int l = 0; l <= 19; l++) { for (int m = 0; m <= 19; m++) { if (roomsPositions[l, m] == 1) { if ((l < 19) && (roomsPositions[l + 1, m] == 0) && !BossRoomSet) { roomsPositions[l + 1, m] = 2; BossRoomSet = true; currX = (l + 1) * 2 * room.GetComponent <RoomScript>().width; currY = m * 2 * room.GetComponent <RoomScript>().height; clone = Instantiate(bossRoom, new Vector2(currX, currY), transform.rotation) as GameObject; if (l < 19 && roomsPositions[l + 2, m] > 0) { clone.transform.FindChild("Right").FindChild("door").gameObject.tag = "door"; } else if (!bigDoorSpawned) { clone.transform.FindChild("Right").FindChild("door").gameObject.tag = "bigDoor"; bigDoorSpawned = true; } if (l > 0 && roomsPositions[l, m] > 0) { clone.transform.FindChild("Left").FindChild("door").gameObject.tag = "door"; } else if (!bigDoorSpawned) { clone.transform.FindChild("Left").FindChild("door").gameObject.tag = "bigDoor"; bigDoorSpawned = true; } if (m < 19 && roomsPositions[l + 1, m + 1] > 0) { clone.transform.FindChild("Top").FindChild("door").gameObject.tag = "door"; } else if (!bigDoorSpawned) { clone.transform.FindChild("Top").FindChild("door").gameObject.tag = "bigDoor"; bigDoorSpawned = true; } if (m > 0 && roomsPositions[l + 1, m - 1] > 0) { clone.transform.FindChild("Bottom").FindChild("door").gameObject.tag = "door"; } else if (!bigDoorSpawned) { clone.transform.FindChild("Bottom").FindChild("door").gameObject.tag = "bigDoor"; bigDoorSpawned = true; } } currX = l * 2 * room.GetComponent <RoomScript>().width; currY = m * 2 * room.GetComponent <RoomScript>().height; clone = Instantiate(room, new Vector2(currX, currY), transform.rotation) as GameObject; if (l < 19 && roomsPositions[l + 1, m] > 0) { clone.transform.FindChild("Right").FindChild("door").gameObject.tag = "door"; } if (l > 0 && roomsPositions[l - 1, m] > 0) { clone.transform.FindChild("Left").FindChild("door").gameObject.tag = "door"; } if (m < 19 && roomsPositions[l, m + 1] > 0) { clone.transform.FindChild("Top").FindChild("door").gameObject.tag = "door"; } if (m > 0 && roomsPositions[l, m - 1] > 0) { clone.transform.FindChild("Bottom").FindChild("door").gameObject.tag = "door"; } room = possibleRooms[Random.Range(0, possibleRooms.Length)]; } } } // cameraM.transform.parent = transform; Cell = GameObject.FindGameObjectWithTag("cell"); CellScript = Cell.GetComponent <CellMover> (); }