Ejemplo n.º 1
0
    public static IEnumerator MessageBox(CellDefinition definition, Cell cell, Player player)
    {
        var text   = definition.GetParameter("text", defaultValue: "");
        var title  = definition.GetParameter("title", defaultValue: "Message Box");
        var msgBox = Dialog.Spawn <MessageBox>();

        msgBox.titleControl.text = title;
        msgBox.textControl.text  = text;

        yield return(new WaitForObjectDestroyed(msgBox.gameObject));
    }
Ejemplo n.º 2
0
    public static IEnumerator DrawCard(CellDefinition definition, Cell cell, Player player)
    {
#if UNITY_EDITOR
        Deck debugDeck = null;
        if (GameController.instance.decks.TryGetValue("debug", out debugDeck))
        {
            if (debugDeck.deckSize > 0)
            {
                return(debugDeck.DrawCard(player));
            }
        }
#endif

        var  deckName = definition.GetParameter("deck", defaultValue: "default");
        Deck deck     = null;
        if (!GameController.instance.decks.TryGetValue(deckName, out deck))
        {
            Debug.LogFormat("<color=red>[Failed]</color> Deck with name {0} doesn't exists!", deckName);
            return(null);
        }

        return(deck.DrawCard(player));
    }