public TargetSpellData(string champion, string name, SpellSlot slot, SpellType type, CcType cc, float range, float delay, float speed) { ChampionName = champion; Name = name; Spellslot = slot; Type = type; CcType = cc; Range = range; Speed = speed; Delay = delay; }
public TargetSpellData(string champion, string name, SpellSlot slot, SpellType type, CcType cc, float range, float delay, float speed, bool dangerous = false, bool stealth = false, bool wait = false) { ChampionName = champion; Name = name; Spellslot = slot; Type = type; CcType = cc; Range = range; Speed = speed; Delay = delay; Dangerous = dangerous; Stealth = stealth; Wait = wait; }
public TargetSpellData(string champion, string name, SpellSlot slot, SpellType type, CcType cc, float range, float delay, float speed) { ChampionName = champion; Name = name; Spellslot = slot; Type = type; CcType = cc; Range = range; Speed = speed; Delay = delay; }
public TargetSpellData(string champion, string name, SpellSlot slot, SpellType type, CcType cc, float range, int delay, int speed, bool dangerous = false, bool stealth = false, bool wait = false) { ChampionName = champion; Name = name; Spellslot = slot; Type = type; CcType = cc; Range = range; Speed = speed; Delay = delay; Dangerous = dangerous; Stealth = stealth; Wait = wait; }