Ejemplo n.º 1
0
    public void CheckPlayerABulletCollision()
    {
        List <AlienBullet> ABulletstoRemove   = new List <AlienBullet>();
        List <CaveBlock>   CaveBlocksToRemove = new List <CaveBlock>();

        foreach (var aBullet in AlienBullets)
        {
            // Console.WriteLine(Player.CollidedWith(aBullet));
            // Console.WriteLine(AlienBullets.Count);
            if (aBullet.IsOffScreen(GameWindow))
            {
                ABulletstoRemove.Add(aBullet);
            }

            if (CaveBlocks.Count != 0)
            {
                foreach (var cBlock in CaveBlocks)
                {
                    if (cBlock.CollidedWith(aBullet))
                    {
                        ABulletstoRemove.Add(aBullet);
                        CaveBlocksToRemove.Add(cBlock);
                        cBlock.CaveCollide.Play();
                    }
                }
            }

            if (Player.CollidedWith(aBullet))
            {
                ABulletstoRemove.Add(aBullet);
                Player.LoseLives();
                LoseLifeSound.Play();
            }
        }
        foreach (var aBullet in ABulletstoRemove)
        {
            AlienBullets.Remove(aBullet);
        }
        foreach (var cBlock in CaveBlocksToRemove)
        {
            CaveBlocks.Remove(cBlock);
        }
        ABulletstoRemove.Clear();
        CaveBlocksToRemove.Clear();
    }
Ejemplo n.º 2
0
    public void CheckBulletCollisions()
    {
        List <Bullet>    bulletsToRemove    = new List <Bullet>();
        List <Invader>   invadersToRemove   = new List <Invader>();
        List <SuperUFO>  UFOtoRemove        = new List <SuperUFO>();
        List <CaveBlock> CaveBlocksToRemove = new List <CaveBlock>();

        foreach (var bullet in Player.Bullets)
        {
            if (bullet.IsOffScreen(GameWindow))
            {
                bulletsToRemove.Add(bullet);
            }
            if (Invaders.Count != 0)
            {
                foreach (Invader invader in Invaders)
                {
                    if (bullet.CollidedWith(invader))
                    {
                        bulletsToRemove.Add(bullet);
                        invadersToRemove.Add(invader);
                        // invader.IsDead = true;
                        int addScore = 100;
                        Player.Score = Player.Score + addScore;
                        bullet.CollisionSound.Play();
                    }
                }
            }

            foreach (var UFO in SuperUFOs)
            {
                if (UFO.IsOffScreenWidth(GameWindow))
                {
                    UFOtoRemove.Add(UFO);
                }
                if (bullet.CollidedWith(UFO))
                {
                    bulletsToRemove.Add(bullet);
                    UFOtoRemove.Add(UFO);
                    UFO.IsDead   = true;
                    Player.Score = Player.Score + 1000;
                    bullet.CollisionSound.Play();
                }
            }
            foreach (var cBlock in CaveBlocks)
            {
                if (cBlock.CollidedWith(bullet))
                {
                    bulletsToRemove.Add(bullet);
                    CaveBlocksToRemove.Add(cBlock);
                    Player.Score -= 500;
                    cBlock.CaveCollide.Play();
                }
            }
        }

        foreach (var bullet in bulletsToRemove)
        {
            Player.Bullets.Remove(bullet);
        }

        foreach (var invader in invadersToRemove)
        {
            Invaders.Remove(invader);
        }
        foreach (var UFO in UFOtoRemove)
        {
            SuperUFOs.Remove(UFO);
        }
        foreach (var cBlock in CaveBlocksToRemove)
        {
            CaveBlocks.Remove(cBlock);
        }
        CaveBlocksToRemove.Clear();
        invadersToRemove.Clear();
        UFOtoRemove.Clear();
        CaveBlocksToRemove.Clear();
    }