Ejemplo n.º 1
0
 void Awake()
 {
     _instance = this;
     Nav       = null;
     F2_Nav    = new List <NavMeshAgent>();
     C_Nav     = new List <NavMeshAgent>();
     L_Nav     = new List <NavMeshAgent>();
     C_GOC     = new List <GameObjectController>();
 }
Ejemplo n.º 2
0
        /// <summary>
        /// ProtocolItem 객체를 추가
        /// </summary>
        /// <param name="nBufferSize"></param>
        /// <param name="bUsing"></param>
        /// <param name="CheckFunc"></param>
        /// <param name="CatchFunc"></param>
        /// <returns></returns>
        public bool AddProtocolItem(int nBufferSize, bool bUsing, CheckFunction CheckFunc, CatchFunction CatchFunc)
        {
            ProtocolItem pI = new ProtocolItem();

            pI.Queue.SetSize(nBufferSize);
            pI.Using   = bUsing;
            pI.OnCheck = CheckFunc;
            pI.OnCatch = CatchFunc;

            this.m_ProtocolItems.Add(pI);

            return(true);
        }