void itemInteraction()
 {
     //Debug.Log ("I hit " + hit.collider.gameObject);
     if (hit.transform.CompareTag("Item"))
     {
         interactText.SetActive(true);
         isItem = true;
         if (Input.GetKeyDown("e"))
         {
             Destroy(hit.transform.gameObject);
             hit.transform.gameObject.SendMessage("ImmediateReaction");
             interactText.SetActive(false);
             isItem = false;
         }
     }
     else if (hit.transform.CompareTag("Door"))
     {
         interactText.SetActive(true);
         if (Input.GetKeyDown("e"))
         {
             hit.transform.gameObject.SendMessage("Teleport");
             interactText.SetActive(false);
         }
     }
     else if (hit.transform.CompareTag("Pfandautomat"))
     {
         interactText.SetActive(true);
         pfand = hit.transform.gameObject.GetComponent <Pfand> ();
         if (Input.GetKeyDown("e"))
         {
             pfand.SendMessage("PfandAbgeben");
         }
     }
     else if (hit.transform.CompareTag("mini_tanker"))
     {
         interactText.SetActive(true);
         catapult = hit.transform.gameObject.GetComponent <Catapult> ();
         if (Input.GetKeyDown("e"))
         {
             catapult.SendMessage("CatapultPlayer");
         }
     }
     else
     {
         interactText.SetActive(false);
         isItem = false;
     }
 }