public override void Casting(SkillName name, float time, CastOver callBack)
 {
     base.Casting(name, time, callBack);
     if (!isSimpleUI)
     {
         CastingBar.gameObject.SetActive(true);
         CastingBar.Casting(name, time, true);
     }
 }
    public virtual void Casting(SkillName name, float time, CastOver callBack)
    {
        CastingCancel();
        castCallback = callBack;
        Invoke("CastWait", time);

        //castingTime = time;
        //castingTimer = Time.time;
    }
Ejemplo n.º 3
0
 public override void Casting(SkillName name, float time, CastOver callBack)
 {
     base.Casting(name, time, callBack);
     MyGUI.Instence.ShowCastBar(name, time);
 }