// Function to return to main menu public void ReturnToMainMenu() { // Reset the static class's data so a new case can be fetched on the next entry CaseInformation.ResetCaseInformation(); // Return Player to Main Menu SceneManager.LoadScene("MainMenu"); }
// Button handler functions #region ButtonHandlers // Function to return to main menu public void ContinueButtonHandler() { // Reset the static player data so the next entry into // the Play loop is a clean slate CaseInformation.ResetCaseInformation(); SceneManager.LoadScene("MainMenu"); }