public void RemoveCard(string cardName)
    {
        Debug.Log("Remove card from deck:" + cardName);

        DeckTableControllerComponent.RemoveCardFromDeck(CardsBaseComponent.GetIdByName(cardName).ToString());
        CardsInDeckNames.Remove(cardName);
        foreach (GameObject findedPanelOb in PanelsInDeckList)
        {
            if (findedPanelOb != null)
            {
                CardPanel findedPanel = findedPanelOb.GetComponent <CardPanel> ();
                if (findedPanel != null)
                {
                    if (findedPanel.PanelCardName == cardName)
                    {
                        findedPanel.CardsNumber--;
                        findedPanel.RefreshCardsNumber();
                        if (findedPanel.CardsNumber < 1)
                        {
                            findedPanel.DestroyPanel();
                            PanelsInDeckList.Remove(findedPanelOb);
                            break;
                        }
                    }
                }
                else
                {
                    CardViewPanel panel = findedPanelOb.GetComponent <CardViewPanel> ();
                    if (panel != null)
                    {
                        if (panel.PanelPawn.GetComponent <Pawn> ().Name == cardName)
                        {
                            PanelsInDeckList.Remove(findedPanelOb);
                            //Destroy (findedPanelOb);
                            break;
                        }
                    }
                }
            }
        }
    }
Ejemplo n.º 2
0
    /*private void SaveDecksListLocal(DeckFromDeckBase[] Decks) {
     *      BinaryFormatter BFormatter = new BinaryFormatter ();
     *      FileStream file = File.Create (Application.persistentDataPath + "/gamedata.dat");
     *
     *      DeckData[] DecksData = new DeckData[DecksNumberMax];
     *      for (int i = 0; i < DecksNumberMax; i++) {
     *              DecksData [i] = new DeckData ();
     *      };
     *      DecksNumber = 0;
     *      for (int i = 0; i < DecksNumberMax-1; i++) {
     *              if (!(Decks [i].DeckName.Equals ("empty")))
     *                      DecksNumber++;
     *      }
     *      for (int i = 0; i < Decks.Length; i++) {
     *              Debug.Log ("Serialize deck name " + Decks [i].DeckName + " with hero " + Decks [i].HeroName);
     *              DecksData [i].file_version = CurrentFileVersion;
     *              DecksData [i].deck_name = Decks [i].DeckName;
     *              DecksData [i].hero_name = Decks [i].HeroName;
     *              for (int j = 0; j < Deck.deckSize; j++) {
     *                      DecksData [i].card_names[j] = Decks [i].CardsNames[j];
     *              }
     *              DecksData [i].decks_number = DecksNumber;
     *      }
     *      BFormatter.Serialize (file, DecksData);
     *      file.Close ();
     * }*/

    public void SaveDecksList()      //to server
    {
        DecksNumber = 0;
        waitForDataScreen(true);
        DataSaved = true;
        Debug.Log("Saving decks to server");
        for (int i = 0; i < DecksNumberMax - 1; i++)
        {
            if (!(MyDecks [i].DeckName.Equals("empty")))
            {
                DecksNumber++;
            }
        }
        for (int i = 0; i < DecksNumber; i++)
        {
            if (!MyDecks [i].DeckName.Equals("empty"))
            {
                UpdateUserDataRequest request = new UpdateUserDataRequest();
                request.Data = new Dictionary <string, string> ();
                string cardsInDeckName = "";

                request.Data.Add("Deck" + i + "Name", MyDecks [i].DeckName);
                request.Data.Add("Deck" + i + "Hero", MyDecks [i].HeroName);
                for (int j = 0; j < Deck.deckSize; j++)
                {
                    int cardID = CardsBaseComponent.GetIdByName(MyDecks [i].CardsNames [j]);
                    if (cardID != -1)
                    {
                        cardsInDeckName += cardID.ToString() + separators [0];
                    }
                    else
                    {
                        Debug.LogWarning("Cannot find card :" + MyDecks [i].CardsNames [j]);
                    }
                }
                request.Data.Add("Deck" + i + "Cards", cardsInDeckName);
                //Debug.Log ("save deck cards: " + cardsInDeckName);
                PlayFabClientAPI.UpdateUserData(request, PlayerDataSaved, OnPlayFabError);
            }
        }
        UpdateUserDataRequest req = new UpdateUserDataRequest();

        req.Data = new Dictionary <string, string> ();
        req.Data.Add("DecksNumber", DecksNumber.ToString());
        PlayFabClientAPI.UpdateUserData(req, PlayerDataSavedLast, OnPlayFabError);
        DataSaved = true;
    }