Ejemplo n.º 1
0
        protected override void OnDestroy()
        {
            base.OnDestroy();

            // If isFinishing is false, the player isn't really leaving the game
            if (IsFinishing)
            {
                CardsAgainstHumility.DepartGame();
            }

            CardsAgainstHumility.Game_SocketConnected      -= OnSocketConnected;
            CardsAgainstHumility.Game_SocketConnectError   -= OnSocketConnectError;
            CardsAgainstHumility.Game_SocketConnectTimeout -= OnSocketConnectTimeout;
            CardsAgainstHumility.Game_Update -= OnUpdateGame;
            CardsAgainstHumility.Game_Error  -= OnGameError;

            CurrentQuestionView.Dispose();
            CurrentQuestionView = null;
        }
Ejemplo n.º 2
0
        public GamePage()
        {
            InitializeComponent();
            _drawerLayout.InitializeDrawerLayout();

            vm = new GameViewModel();
            _drawerLayout.DrawerOpened += sender =>
            {
                vm.SetDrawerLayoutOpen(true);
            };

            _drawerLayout.DrawerClosed += sender =>
            {
                vm.SetDrawerLayoutOpen(false);
            };

            vm.CloseDrawer += (sender, args) =>
            {
                _drawerLayout.CloseDrawer();
            };

            DataContext = vm;

            TouchPanel.EnabledGestures = GestureType.Flick;
            ManipulationCompleted     += manipulationCompleted;

            Loaded += delegate
            {
                NavigationService.RemoveBackEntry();
            };

            Unloaded += delegate
            {
                CardsAgainstHumility.DepartGame();
            };
        }