Hit() public method

public Hit ( ) : RaycastHit
return UnityEngine.RaycastHit
	private void CardboardStare(object sender) {
		gaze = sender as CardboardControlGaze;
		if (gaze.IsHeld() && gaze.Object().name.Contains("Asteroid")) {
			// Be sure to hide the cursor when it's not needed
			//cardboard.reticle.Hide();

			currentObject = gaze.Object();
			InvokeRepeating("TargetExistsCheck", 1, 1);

			lastHit = gaze.Hit ();

			autoFireOn = true;

		}
	}