Ejemplo n.º 1
0
    /** Create a spell from the card in the player's hand, adding any "OnPlay" effect to the stack */
    public void PlayCardFromHand(int cardID)
    {
        // Create a spell from the chosen card
        CGCardObject card = m_hand.GetCardWithID(cardID);

        if (card != null)
        {
            card.PlayFromHand(this);

            if (m_ID == 0)
            {
                CGC_PlayerPlayCardFromHand command = new CGC_PlayerPlayCardFromHand(card.m_data, card.m_cardID, card.GetTimeRemaining());
                CGVisualManager.instance.AddCommand(command);
            }
            else
            {
                CGC_OpponentPlayCardFromHand command = new CGC_OpponentPlayCardFromHand(card.m_data, card.m_cardID, card.GetTimeRemaining());
                CGVisualManager.instance.AddCommand(command);
            }

            Debug.Log("Played card: " + card.m_cardName);

            // Add any "OnPlay" effect to the stack
            m_cgManager.AddEffectToStack(card.GetEffect(CGEffectType.ON_PLAY));
        }
    }
Ejemplo n.º 2
0
    /************************
    ** DEFAULT BEHAVIOURS **
    ************************/

    /** Called when playing the card from hand to put the spell into play */
    public void PlayFromHand(CGCardObject card, CGPlayerLogic player)
    {
        m_owner = player;

        card.SetTimeRemaining(m_data.channelCost);
        player.m_spells.MoveCardToHere(card);
        m_cgManager.AddEffectToStack(OnPlay);
    }