public void DoEffect(GameObject user, Vector2 direction = default) { if (CardEffect == null) { return; } var calculatedMagnitude = MagnitudeWithBonus(); CardEffect.DoEffect(user, direction, calculatedMagnitude, Duration); }
public void DoEffect(GameObject user, Vector2 direction = default) { if (CardEffect == null) { return; } var calculatedMagnitude = MagnitudeWithBonus(); CardEffect.DoEffect(user, direction, calculatedMagnitude, Duration); }