private void Start() { if(GameObject.FindWithTag ("MultiplayerManager")) { players = GameObject.FindGameObjectsWithTag ("Player"); for(int i = 0; i < players.Length; i++) { if(players[i].GetComponent<NetworkIdentity>().isLocalPlayer) { m_Target = players[i].transform.FindChild ("CameraTarget"); } } } else { m_Target = GameObject.Find ("CameraTarget").transform; } targetRigidbody = m_Target.root.GetComponent<Rigidbody>(); carEngine = m_Target.root.GetComponent<CarEngine>(); carSetup = carEngine.GetComponent<CarSetup>(); radialBlur = GetComponent<CC_RadialBlur>(); if(GameObject.Find ("DriftManager")) { carDrifting = GameObject.Find ("DriftManager").GetComponent<CarDrifting>(); } }
// Use this for initialization void Start() { layer = gameObject.layer; Setup = GetComponent <CarSetup>(); material = Setup.intenceRed; guns = CarSetup.FindGameObjectInChildWithName(transform, "gun"); bulletCD = 1 / rateOfFire; bulletPrefab = new GameObject("bullet"); bulletPrefab.SetActive(false); bulletDecal = new GameObject("bulletDecal"); bulletDecal.SetActive(false); bulletDecal = Resources.Load <GameObject>("bulletHit"); CarSetup.initMesh(bulletPrefab, Resources.Load <Mesh>("bullet"), material); ProyectileController bullet = bulletPrefab.AddComponent <ProyectileController>(); bullet.mode = ProyectileMode.bullet; bullet.speed = bulletSpeed; bullet.damage = bulletDamage; bullet.layer = layer; bulletTimer = new Cooldown(); bulletTimer.init(0, bulletCD); }
// Use this for initialization void Start() { health = GetComponent <HealthModule>(); layer = LayerMask.NameToLayer("shield"); Setup = GetComponent <CarSetup>(); shieldPrefab = Instantiate(Resources.Load <GameObject>("shieldSphere"), transform); shieldPrefab.name = "shield"; GameObject collider = CarSetup.FindGameObjectInChildWithName(shieldPrefab.transform, "collider")[0]; collider.SetActive(false); MeshCollider coll = shieldPrefab.AddComponent <MeshCollider>(); coll.sharedMesh = collider.GetComponent <MeshFilter>().sharedMesh; coll.convex = true; coll.sharedMaterial = Resources.Load <PhysicMaterial>("PhysicsMaterials/noFriction"); shieldPrefab.layer = layer; shieldPrefab.transform.localScale = Vector3.zero; shieldPrefab.SetActive(false); castingTimer = new Cooldown(); castingTimer.init(0, castTime); //shieldPrefab.transform.position = transform.position; //shieldPrefab.transform.parent = transform; }
private void Start() { carEngine = GameObject.FindWithTag ("Player").GetComponent<CarEngine>(); carSetup = carEngine.GetComponent<CarSetup>(); speedRPM = Vector3.zero; initZ = rectTransform.localRotation.eulerAngles.z; }
// Use this for initialization void Start() { Setup = GetComponent <CarSetup>(); flySlider = Setup.canvas.transform.Find("Slider2").GetComponent <Slider>(); moveManager = GetComponent <BasicMovement>(); flyGauge = new Cooldown(); flyGauge.init(flyLength, flyCD, recoveryCD); flySlider.maxValue = flyLength; flySlider.value = flySlider.maxValue; }
private void CarMapping() { var ec = new EngineConfiguration { ModelNumber = "1A", ModelYear = 2013 }; var cs = new CarSetup { Configuration = ec, VIN = "123" }; var info = Mapper.Map <CarSetup, CarInfo>(cs); }
// Use this for initialization void Start() { Setup = GetComponent <CarSetup>(); material = Setup.intenceRed; pointerMaterial = Setup.transparentRedTexture; layer = gameObject.layer; camera = Setup.camera; targetImage = Setup.canvas.transform.Find("targeting").gameObject; targetingRect = targetImage.GetComponent <RectTransform>(); CanvasRect = Setup.canvas.GetComponent <RectTransform>(); targetImage.SetActive(false); cannons = CarSetup.FindGameObjectInChildWithName(transform, "cannon"); missilePrefab = new GameObject("missile"); missilePrefab.SetActive(false); missileDecal = new GameObject("missileDecal"); missileDecal.SetActive(false); missileDecal = Resources.Load <GameObject>("explotionDecal"); pointerPrefab = new GameObject("pointer"); pointerPrefab.SetActive(false); CarSetup.initMesh(pointerPrefab, Resources.Load <Mesh>("pointer"), pointerMaterial); CarSetup.initMesh(missilePrefab, Resources.Load <Mesh>("missile"), material); MeshCollider collider = missilePrefab.AddComponent <MeshCollider>(); collider.sharedMesh = Resources.Load <Mesh>("missile"); collider.convex = true; missilePrefab.AddComponent <Rigidbody>().mass = 5; ProyectileController missileController = missilePrefab.AddComponent <ProyectileController>(); missileController.mode = ProyectileMode.missile; missileController.propultion = propultion; missileController.damage = missileDamage; missileController.layer = layer; missileController.explotionForce = explotionForce; missileController.explotionRadius = explotionRadius; missileController.decal = missileDecal; }
private GameObject setCar(GameObject originalCar, Vector3 position, Quaternion rotation, int selfLayer, Camera camera, GameObject canvas, Material material) { GameObject car = Instantiate(originalCar, position, rotation); camera.transform.position = (car.transform.forward * -20) + (car.transform.up * 10); camera.transform.LookAt(car.transform); CarSetup.SetLayerAll(car.transform, selfLayer); CarSetup carSetup = car.AddComponent <CarSetup>(); carSetup.asBot = false; carSetup.camera = camera; GameObject newCanvas = Instantiate(canvas); foreach (Transform guiElement in newCanvas.transform) { RectTransform rect = guiElement.GetComponent <RectTransform>(); rect.anchoredPosition = new Vector2(rect.anchoredPosition.x * camera.rect.width, rect.anchoredPosition.y * camera.rect.height); } newCanvas.SetActive(true); carSetup.canvas = newCanvas.GetComponent <Canvas>(); carSetup.canvas.renderMode = RenderMode.ScreenSpaceCamera; carSetup.canvas.worldCamera = camera; carSetup.canvas.planeDistance = camera.nearClipPlane + CarSetup.minSurfaceDistance; car.AddComponent <BasicMovement>(); car.AddComponent <HealthModule>(); car.AddComponent <FlyModule>(); car.AddComponent <ShieldModule>(); car.AddComponent <GunModule>(); car.AddComponent <MissileModule>(); car.AddComponent <MineModule>(); carSetup.Set(); car.name = "Car - " + carSetup.playerName; newCanvas.name = "Canvas" + carSetup.playerID; car.SetActive(true); carSetup.setMaterial(material); return(car); }
public void LoadCarConfigValues_Load_ValuesAreLoadedFromJson() { // Arrange var file = File.ReadAllText($"SetupsTests\\Safe.json"); var carSetup = new CarSetup(); // Act carSetup.LoadCarConfigValues(file); // Assert var components = carSetup.CarConfigComponents; components[0].ConfigValues.Should().Be("ferrari_488_gt3_evo"); components[1].ConfigValues.Should().Be("0"); components[2].ConfigValues.Should().Be("[\r\n 56,\r\n 56,\r\n 53,\r\n 53\r\n]"); }
// Use this for initialization void Start() { Setup = GetComponent <CarSetup>(); wheelsDirAxis = Setup.GetDirectionalAxis(); wheelsDirCollider = new WheelCollider[wheelsDirAxis.Length]; defaultRotation = new Quaternion[wheelsDirAxis.Length]; for (int a = 0; a < wheelsDirAxis.Length; a++) { wheelsDirCollider[a] = wheelsDirAxis[a].GetComponentInChildren <WheelCollider>(); defaultRotation[a] = wheelsDirAxis[a].transform.localRotation; } wheelsTracCollider = Setup.GetWheelsTractionColliders(); rigidBody = GetComponent <Rigidbody>(); }
void Start() { helices = CarSetup.FindGameObjectInChildWithName(transform, "helice"); if (armsA != null) { armsA = CarSetup.FindGameObjectInChildWithName(transform, "armA"); } if (armsB != null) { armsB = CarSetup.FindGameObjectInChildWithName(transform, "armB"); } rotsArmsA = new Vector3[armsA.Length]; rotsArmsB = new Vector3[armsB.Length]; for (int a = 0; a < armsA.Length; a++) { rotsArmsA[a] = armsA[a].transform.rotation.eulerAngles; } for (int a = 0; a < armsB.Length; a++) { rotsArmsB[a] = armsB[a].transform.rotation.eulerAngles; } if (targRotsArmsA == null) { for (int a = 0; a < rotsArmsA.Length; a++) { targRotsArmsA[a] = rotsArmsA[a]; } } if (targRotsArmsB == null) { for (int a = 0; a < rotsArmsB.Length; a++) { targRotsArmsB[a] = rotsArmsB[a]; } } lastPositionY = transform.position.y; GetComponent <Rigidbody>().AddForce(Vector3.up * throwForce, ForceMode.Impulse); }
public void UpdateCarConfigValues_SingleUpdate_RawJsonObjectIsUpdated() { // Arrange var file = File.ReadAllText($"SetupsTests\\Safe.json"); var carSetup = new CarSetup(); carSetup.LoadCarConfigValues(file); // Act carSetup.UpdateCarSetupComponent("basicSetup.tyres.tyreCompound", "1"); carSetup.UpdateCarConfigValues(); // Assert var rawJsonObject = carSetup.RawJsonSetup; rawJsonObject["basicSetup"]["tyres"]["tyreCompound"].ToString().Should().Be("1"); }
// Use this for initialization void Start() { layer = gameObject.layer; Setup = GetComponent <CarSetup>(); material = Setup.intenceRed; minePrefab = new GameObject("mine"); minePrefab.SetActive(false); mineDecal = new GameObject("mineDecal"); mineDecal.SetActive(false); mineDecal = Resources.Load <GameObject>("explotionDecal"); GameObject mineObject = Resources.Load <GameObject>("mine"); CarSetup.initMesh(minePrefab, mineObject.transform.Find("mine_mesh").GetComponent <MeshFilter>().sharedMesh, material); MeshCollider sensor = minePrefab.AddComponent <MeshCollider>(); sensor.sharedMesh = mineObject.transform.Find("mine_sensor").GetComponent <MeshFilter>().sharedMesh; sensor.convex = true; sensor.isTrigger = true; MeshCollider collider = minePrefab.AddComponent <MeshCollider>(); collider.sharedMesh = mineObject.transform.Find("mine_collider").GetComponent <MeshFilter>().sharedMesh; collider.convex = true; Rigidbody rb = minePrefab.AddComponent <Rigidbody>(); rb.mass = 5; rb.collisionDetectionMode = CollisionDetectionMode.Continuous; minePrefab.layer = layer; ExplosiveController explosive = minePrefab.AddComponent <ExplosiveController>(); explosive.useSensor = true; explosive.damage = explotionDamage; explosive.layer = layer; explosive.explotionForce = explotionForce; explosive.explotionRadius = explotionRadius; explosive.decal = mineDecal; }
private void Start() { // Get object references setup = GetComponent<CarSetup>(); if(transform.FindChild("NosFire")) { nosFire = transform.FindChild ("NosFire").gameObject; } if(setup.NitroEnable) { if(nosFire != null) nosFire.SetActive (true); } else { if(nosFire != null) nosFire.SetActive (false); } // Set up lights configuration SetupFrontLights(); SetupBreakLights(); SetupReverseLights(); }
private void Start() { rigidbodyTransform = transform; while (rigidbodyTransform != null && rigidbodyTransform.GetComponent<Rigidbody>() == null) { rigidbodyTransform = rigidbodyTransform.parent; } if (rigidbodyTransform != null) { body = rigidbodyTransform.GetComponent<Rigidbody>(); } InitSlipMaxima(); carSetup = transform.root.GetComponent<CarSetup>(); SkidmarkObject = GameObject.Find(carSetup.SkidmarkObjectName); if (SkidmarkObject != null) { m_skidNotEarthFX = SkidmarkObject.GetComponentInChildren(typeof(CarSkidmarks)) as CarSkidmarks; m_SkidSmoke = SkidmarkObject.GetComponentInChildren(typeof(ParticleEmitter)) as ParticleEmitter; } }
void Start() { UI_Instance = CarSetup.Get_UI_Instance(); ui = UI_Instance.GetComponent <PlayerUI>(); }
private void Start() { carSetup = GetComponent<CarSetup>(); carEngine = GetComponent<CarEngine>(); }
private void FixedUpdate() { if (!hasSetup) { hasSetup = true; CarSetup cs = gm.inter.Setup(); Recolor(cs.color); } int frames = gm.physicsFramesSinceStart; if (gm.inter.HasCommands()) { waitingForCommands = false; cmds = gm.inter.GetCommands(); ui.ShowCommands(cmds); } m_Car.Move(cmds.steering, cmds.acceleration, cmds.brake); applyNitro(cmds.nitro); if (checkStuck()) { Debug.Log("Stuck!"); ui.FloatingText("Stuck!\nReset to last waypoint"); respawn(); } if (rb.position.y < -1f) { Debug.Log("Too low!"); ui.FloatingText("Drowning/falling!\nReset to last waypoint"); respawn(); } //record metrics fuelUsed += Mathf.Abs(cmds.acceleration); top_speed = Math.Max(top_speed, rb.velocity.magnitude); distance_travelled += rb.velocity.magnitude * Time.fixedDeltaTime; // record ghost if (frames % historyFramerate == 0) { Vector3 position = rb.transform.position; Quaternion rotation = rb.transform.rotation; history.Add(new TransformData(position, rotation)); } if (!waitingForCommands && frames >= lastUpdate + updateEvery) { lastUpdate = frames; PlayerData data; data.speed = rb.velocity.magnitude; data.nitro_left = nitroFuel; Vector3[] waypoints = tc.GetNextMarkers(lastVisited, 2); Vector3 waypoint = waypoints[0] - rb.position; data.waypoint_distance = waypoint.magnitude; data.waypoint_bearing = Vector3.SignedAngle(waypoint, transform.forward, Vector3.up); waypoint = waypoints[1] - rb.position; data.future_waypoint_distance = waypoint.magnitude; data.future_waypoint_bearing = Vector3.SignedAngle(waypoint, transform.forward, Vector3.up); List <ODRay> odrays = ODRays(45, new float[] { 0, 2, 6, 10, 22, 45 }, new float[] { 150, 100, 90, 40, 40, 30 }); data.obstacle_detection_rays = odrays.ToArray(); data.time = frames * Time.fixedDeltaTime; data.frames = frames; ui.ShowData(data); gm.inter.NewData(data); waitingForCommands = true; } }
public void Awake() { // Pre-Initialize values CarEngine = GetComponent(typeof(CarEngine)) as CarEngine; CarSetup = GetComponent(typeof(CarSetup)) as CarSetup; SetupAudioSources(); for (int i = 0; i < this.RPMLevels.Length; i++) { this.RPMLevels[i].Source = ((i % 2) != 0) ? this.AudioChannel2 : this.AudioChannel1; } this.rpmLevelStages[0] = new RPMLevelStage(); this.rpmLevelStages[1] = new RPMLevelStage(); if (this.AudioChannel1 != null) { this.AudioChannel1.loop = true; this.AudioChannel1.volume = 0f; } if (this.AudioChannel2 != null) { this.AudioChannel2.loop = true; this.AudioChannel2.volume = 0f; } isPaused = false; blnIsTurboInRange = false; rpmLevelStage = null; rpmLevel = null; currentRPMDiff = 0.0f; levelRPMDiff = 0.0f; rpmTime = 0.0f; pitchDiff = 0.0f; stageRPMCoef = 0.0f; levelStage1 = null; levelStage2 = null; auxObject = null; sources = GetComponentsInChildren<AudioSource>(); }
private void Start() { volumeFadeIn = true; AudioListener.volume = 0.0f; // Initialize values pauseAnimation = false; pause = false; started = false; settings = false; isDrifting = false; canContinue = false; canDrift = true; canShowExtra = true; avoiding = false; pressedExit = false; tutorial = false; canAdvanceTutorial = true; driftTutorial = false; driftTutorialObjective = false; driftTutorialDriftDone = false; checkingGamepad = false; disabledUI = false; totalScore = 0; driftScore = 0; maxDriftScore = 0; multiplier = 0; challengeTextState = 0; tutorialState = 0; driftTutorialState = 0; playerName = ""; previousTimeScale = Time.timeScale; rigidbodyVelocity = Vector3.zero; multiplierTemp = multiplierTempInit; collisionTemp = collisionTempInit; avoidTemp = avoidTempInit; initPosition = new Vector3[labelsUI.Length]; dataManager = DataManager.Instance; carInput = CarInput.Instance; // Initialize time challenge values leftTime = leftTimeInit; timePickupsCount = timePickupRoot.transform.childCount; currentTimePickup = 0; timePickups = new GameObject[timePickupsCount]; for(int i = 0; i < timePickups.Length; i++) { timePickups[i] = timePickupRoot.transform.GetChild (i).gameObject; } for(int i = 0; i < timePickups.Length; i++) { timePickups[i].GetComponent<DriftPickup>().DisablePickupForMinimap(); } timeChallengeUI.SetActive (false); for(int i = 0; i < freeTutorialLabels.Length; i++) { freeTutorialCameras[i].enabled = false; freeTutorialLabels[i].SetActive (false); } for(int i = 0; i < challengeTutorialCameras.Length; i++) { challengeTutorialCameras[i].enabled = false; challengeTutorialLabels[i].SetActive (false); } // Get player references carController = GameObject.FindWithTag ("Player").GetComponent<CarController>(); carEngine = carController.GetComponent<CarEngine>(); carSetup = carController.GetComponent<CarSetup>(); carAudio = carController.GetComponent<CarAudio>(); carRigidbody = carController.GetComponent<Rigidbody>(); introAnimation = GetComponent<CameraIntroAnimation>(); settingsManager = GetComponent<SettingsManager>(); extraTweenText = extraTween.GetComponent<Text>(); challengeLabelTween = challengeLabel.GetComponent<TweenFontSize>(); bloomUI = GameObject.Find ("UICamera").GetComponent<Bloom>(); if(dataManager.isGamepad) { #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.Locked; #endif } else { #if !UNITY_EDITOR UnityEngine.Cursor.visible = false; UnityEngine.Cursor.lockState = CursorLockMode.None; #endif } // Load data maxDriftScore = dataManager.bestDrift; for(int i = 0; i < labelsUI.Length; i++) { labelsUI[i].color = initColor; auxColor = labelsUI[i].color; auxColor.a = initAlpha; labelsUI[i].color = auxColor; initPosition[i] = labelsUI[i].transform.position; } pauseUI.SetActive (false); settingsUI.SetActive (false); gameplayUI.SetActive (false); startUI.SetActive(false); bloomUI.enabled = false; carController.enabled = false; carEngine.enabled = false; carSetup.enabled = false; carRigidbody.isKinematic = true; //carRigidbody.constraints = RigidbodyConstraints.FreezeAll; // Disable car audio carAudio.EnableSources(0.5f); EventSystem.current.SetSelectedGameObject(null); }
private void Start () { // Initialize values engine = GetComponent<CarEngine>(); carSetup = GetComponent<CarSetup>(); wheels = carSetup.Wheels; basicMaxRPM = carSetup.EngineMaxRPM; lightsSetup = GetComponent<LightsSetup>(); audioSource = GetComponent<AudioSource>(); cameraRig = GetComponent<CameraRig>(); carRigidbody = GetComponent<Rigidbody>(); carInput = CarInput.Instance; rumbling = false; rumbleTemp = rumbleTempInit; auxObject = null; dataManager = DataManager.Instance; sparksManager = GameObject.Find ("SparksManager").GetComponent<SparksManager>(); lookBack = false; respawnTemp = respawnTempInit; isPlayer = false; if(GetComponent<NetworkIdentity>()) { netIdentity = GetComponent<NetworkIdentity>(); isPlayer = netIdentity.isLocalPlayer; } else { isPlayer = true; } // Set up visual car switch(Application.platform) { case RuntimePlatform.WindowsEditor: case RuntimePlatform.WindowsPlayer: case RuntimePlatform.WindowsWebPlayer: { for(int i = 0; i < lowObjects.Length; i++) { lowObjects[i].SetActive (false); } for(int i = 0; i < highObjects.Length; i++) { highObjects[i].SetActive (true); } break; } case RuntimePlatform.WebGLPlayer: case RuntimePlatform.IPhonePlayer: case RuntimePlatform.BlackBerryPlayer: case RuntimePlatform.Android: { for(int i = 0; i < lowObjects.Length; i++) { lowObjects[i].SetActive (true); } for(int i = 0; i < highObjects.Length; i++) { highObjects[i].SetActive (false); } break; } default: { for(int i = 0; i < lowObjects.Length; i++) { lowObjects[i].SetActive (true); } for(int i = 0; i < highObjects.Length; i++) { highObjects[i].SetActive (false); } break; } } renderers = GetComponentsInChildren<MeshRenderer>(); }
public void StartGamePlayer() { // Get player references players = GameObject.FindGameObjectsWithTag("Player"); for(int i = 0; i < players.Length; i++) { if(players[i].GetComponent<NetworkIdentity>().isLocalPlayer) { carController = players[i].GetComponent<CarController>(); carEngine = carController.GetComponent<CarEngine>(); carSetup = carController.GetComponent<CarSetup>(); carAudio = carController.GetComponent<CarAudio>(); carRigidbody = carController.GetComponent<Rigidbody>(); carController.enabled = false; carEngine.enabled = true; // Disable car audio carAudio.EnableSources(0.5f); Debug.Log ("MultiplayerManager: player initialization complete"); break; } } }