Ejemplo n.º 1
0
    protected override void implementation_setSimulationFromLogic(
        ISimulatableLogic inLogicToSetFrom)
    {
        CarPhysicsLogic theLogicToSetFrom = inLogicToSetFrom as CarPhysicsLogic;

        if (!theLogicToSetFrom)
        {
            //TODO: Make universal though for incorrect type casts
            throw new Exception("Simulation object has no compitable simulatable logic");
        }
        GameObject theGameObjectToSetFrom = theLogicToSetFrom.gameObject;

        //Set rigid body
        var theRigidBodyToSetFrom = theGameObjectToSetFrom.GetComponent <Rigidbody2D>();

        _rigidBody.angularVelocity = theRigidBodyToSetFrom.angularVelocity;
        _rigidBody.velocity        = theRigidBodyToSetFrom.velocity;

        //Set logic state
        _gasValue = theLogicToSetFrom._gasValue;
        _isGasWasChangedOnUpdate = theLogicToSetFrom._isGasWasChangedOnUpdate;

        _steeringWheelValue = theLogicToSetFrom._steeringWheelValue;
        _isSteeringWheelWasRotatedOnUpdate = theLogicToSetFrom._isSteeringWheelWasRotatedOnUpdate;
    }
Ejemplo n.º 2
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 void Start()
 {
     _simulationManager = Object.FindObjectOfType <SimulationManager>();
     _carPhysics        = gameObject.GetComponent <CarPhysicsLogic>();
 }
Ejemplo n.º 3
0
 //Methods
 //-Implementation
 private void Start()
 {
     _carPhysics   = gameObject.GetComponentInChildren <CarPhysicsLogic>();
     _weaponsLogic = gameObject.GetComponentsInChildren <WeaponLogic>();
 }