private void OnTriggerEnter(Collider other) { if (other.GetComponent <CarLap>()) { CarLap car = other.GetComponent <CarLap>(); if (car.CheckpointNumber == Number + 1 || car.CheckpointNumber == Number - 1) { car.CheckpointNumber = Number; } checkPoint.text = "Checkpoint: " + Number; } }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <CarLap>()) { CarLap car = other.GetComponent <CarLap>(); if (car.CheckpointNumber == CheckpointAmount) { //kart has gone through all the checkpoints car.CheckpointNumber = 0; car.lapNumber++; car.score = +100; LapNumber.text = "Lap: " + car.lapNumber; Score.text = "Score: " + car.score; } } }