public EventData BuildEventData(CarController carController, CarEventType eventType, GameObject collisionGO = null)
    {
        EventData newEventData;

        newEventData.personID  = Instance.GetPersonID();
        newEventData.sessionID = Instance.GetSessionID();
        newEventData.round     = Instance.GetRounds();
        newEventData.time      = Instance.GetSessionTime();
        newEventData.eventType = eventType;

        newEventData.posX = carController.gameObject.transform.position.x;
        newEventData.posY = carController.gameObject.transform.position.y;
        newEventData.posZ = carController.gameObject.transform.position.z;

        newEventData.rotX = carController.gameObject.transform.rotation.x;
        newEventData.rotY = carController.gameObject.transform.rotation.y;
        newEventData.rotZ = carController.gameObject.transform.rotation.z;
        newEventData.rotW = carController.gameObject.transform.rotation.w;

        newEventData.velocityX = carController.gameObject.transform.rotation.x;
        newEventData.velocityY = carController.gameObject.transform.rotation.y;
        newEventData.velocityZ = carController.gameObject.transform.rotation.z;

        return(newEventData);
    }
Ejemplo n.º 2
0
 public CarEventTypeNode(CarEventType carEventType)
 {
     CarEventType = carEventType;
 }