Ejemplo n.º 1
0
    // Update is called once per frame
    void LateUpdate()
    {
        if (carContact.IsFlight() && !library.car.GetComponent <CarUserControl>().IsStay())
        {
            if (firstTimer < threshold)
            {
                firstTimer += Time.deltaTime;
            }
            else
            {
                if (!isCoef)
                {
                    library.score.AddCoef();
                    isCoef       = true;
                    secondTimer += firstTimer;
                    fullTime    += firstTimer;
                    fallTimer   += firstTimer;

                    jumpCount++;
                }

                fullTime += Time.deltaTime;

                secondTimer += Time.deltaTime;

                float preVal = secondTimer * mnozitel;

                int val = (int)Mathf.Floor(preVal);

                secondTimer = (preVal - val) / mnozitel;

                library.score.AddScore(val);

                fallTimer += Time.deltaTime;
            }

            wasFlight = true;
        }
        else
        {
            if (wasFlight && carContact.IsOneContactWheel())
            {
                if (fallTimer >= fallThreshold)
                {
                    GameObject particle = Instantiate(fallPrefab);
                    particle.transform.SetParent(transform, false);
                    Vector3 newPos = transform.position;
                    newPos.y += 0.3f;
                    particle.transform.position = newPos;
                    // particle.transform.rotation = Quaternion.Euler(-90,transform.rotation.eulerAngles.y,0);
                    particle.GetComponent <ParticleSystem>().Play();
                }
                fallTimer = 0;
                wasFlight = false;
            }

            secondTimer = 0;
            firstTimer  = 0;

            isCoef = false;
        }
    }