Ejemplo n.º 1
0
        public static void UpdateMaterials(
            FrameContainer frames,
            int[] colors,
            float[] lights,
            MaterialPropertyBlock materialPropertyBlock)
        {
            var indices = CarColors.FromIndices(colors);

            Color32 headLightColor = new Color32(255, 255, 255, 255);
            Color32 tailLightColor = new Color32(255, 255, 255, 255);

            // compute car colors
            Color32[] carColors = new []
            {
                new Color32(255, 255, 255, 255),
                indices[0],
                indices[1],
                indices[2],
                indices[3],
                headLightColor,
                headLightColor,
                tailLightColor,
                tailLightColor,
            };

            // compute car emissions
            float[] carEmissions = new[]
            {
                0f,
                0f,
                0f,
                0f,
                0f,
                Mathf.Exp(lights[0] * 2) - 1,
                Mathf.Exp(lights[1] * 2) - 1,
                Mathf.Exp(lights[2] * 2) - 1,
                Mathf.Exp(lights[3] * 2) - 1,
            };

            foreach (var frame in frames)
            {
                var mr = frame.GetComponent <MeshRenderer>();
                if (mr == null)
                {
                    continue;
                }

                // get color index from each material, and assign properties accordingly

                var materials = mr.sharedMaterials;

                for (int i = 0; i < materials.Length; i++)
                {
                    int carColorIndex = materials[i].GetInt(Importing.Conversion.Geometry.CarColorIndexId);
                    materialPropertyBlock.SetColor(CarColorPropertyId, carColors[carColorIndex]);
                    materialPropertyBlock.SetFloat(CarEmissionPropertyId, carEmissions[carColorIndex]);
                    mr.SetPropertyBlock(materialPropertyBlock, i);
                }
            }
        }
Ejemplo n.º 2
0
        public static void SetColors(FrameContainer frames, int[] colors)
        {
            var props = new MaterialPropertyBlock();

            var indices = CarColors.FromIndices(colors);

            int[] vehicleColorIds = Vehicle.CarColorIds;

            for (int i = 0; i < vehicleColorIds.Length; ++i)
            {
                props.SetColor(vehicleColorIds[i], indices[i]);
            }

            foreach (var mr in frames.Select(f => f.GetComponent <MeshRenderer>()).Where(mr => mr != null))
            {
                mr.SetPropertyBlock(props);
            }
        }
Ejemplo n.º 3
0
        private void UpdateColors()
        {
            _colorsChanged = false;

            var indices = CarColors.FromIndices(_colors);

            for (var i = 0; i < 4; ++i)
            {
                _props.SetColor(CarColorIds[i], indices[i]);
            }

            _props.SetVector(LightsId, new Vector4(_lights[0], _lights[1], _lights[2], _lights[3]));

            foreach (var frame in _frames)
            {
                var mr = frame.GetComponent <MeshRenderer>();
                if (mr == null)
                {
                    continue;
                }
                mr.SetPropertyBlock(_props);
            }
        }