Ejemplo n.º 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (!other.isTrigger && other.gameObject.tag != "Car")
     {
         currentCar = other.gameObject.transform.parent.GetComponent <CarBotScript>();
         if (currentCar.pathing.Count == 0)
         {
             currentCar.updatePath();
         }
         char currentDirection = currentCar.pathing[0];
         currentCar.setDirection(currentDirection);
         currentCar.pathing.Remove(currentDirection);
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (!other.isTrigger && other.gameObject.tag == "Car")
     {
         currentCar = other.gameObject.GetComponent <CarBotScript>();
         if (currentCar.isInScene())
         {
             Destroy(other.gameObject);
         }
         else
         {
             currentCar.setInScene(true);
         }
     }
 }
Ejemplo n.º 3
0
    // private void OnCollisionEnter2D(Collision2D other)
    // {
    //   if (other.gameObject.tag == "Car" || other.gameObject.tag == "Accident")
    //   {
    //     canMove = false;
    //     gameObject.tag = "Accident";
    //     other.gameObject.tag = "Accident";
    //     Destroy(gameObject, timeToDie);
    //   }
    // }

    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Accident")
        {
            otherCar = FindObjectOfType <CarBotScript>();
            canMove  = false;
            Invoke("enableMove", otherCar.timeToDie);
        }
        else if (other.gameObject.tag == "Car")
        {
            canMove = false;
        }

        else
        {
            current_traffic_light = other.gameObject.GetComponent <TrafficController>();
        }
    }
Ejemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        spawnTimer -= Time.deltaTime;
        if (spawnTimer <= 0.0f)
        {
            if (StageManager.carsLeft < StageManager.carLimit && startSpawn <= StageManager.carsCount && StageManager.carsCount < stopSpawn)
            {
                GameObject obj = (GameObject)Instantiate(prefab, transform.position, Quaternion.identity);
                currentCar           = obj.GetComponent <CarBotScript>();
                currentCar.direction = carDirection;

                int size = command.Count;
                for (int i = 0; i < size; i++)
                {
                    currentCar.command.Add(command[i]);
                }
                StageManager.carsCount += 1;
                ResetSpawnTimer();
            }
        }
    }