void Start() { #region find object CarBot carBot = gameObject.AddComponent<CarBot>(); carBot.MovementSpeed = 10f; ingame = GameObjectAgent.Instance.getComponent<Ingame>("MainGUI", "3_Ingame"); baseMain = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Base/Main"); baseG1 = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Base/G1"); baseG2 = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Base/G2"); parent = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Panel"); titleOfMain = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Title/Main"); titleOfG1 = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Title/G1"); titleOfG2 = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Title/G2"); //var bottom = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom"); #endregion find object #region add event { EventTriggerAgent.Instance.addEvent(baseMain, EventTriggerType.PointerClick, () => { Debug.Log("??"); selected = baseMain; GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_select"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); }); EventTriggerAgent.Instance.addEvent(baseG1, EventTriggerType.PointerClick, () => { Debug.Log("??"); selected = baseG1; GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_normal"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_select"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); }); EventTriggerAgent.Instance.addEvent(baseG2, EventTriggerType.PointerClick, () => { Debug.Log("??"); selected = baseG2; GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_normal"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_select"]); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Bottom/Button/Play", () => { //puzzleGame.play(); }); } for (int i = 0; i < Constants.imageNames.Length; i++) { var name = Constants.imageNames[i]; var parentOfPanel = GameObjectAgent.Instance.findChild("MainGUI", "3_Ingame/Bottom/Panel/" + name); GUIAgent.Instance.addListener("MainGUI", "3_Ingame/Bottom/Button/Layout/" + name, () => { if (!selected) return; int countOfContainer = selected.name.Contains("Main") ? 16 : 8; if (selected.transform.childCount < countOfContainer && parentOfPanel.transform.childCount > 0) parentOfPanel.transform.GetChild(0).SetParent(selected.transform); }); } #endregion add event #region init createPanel(32); selected = baseMain; GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_select"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("MainGUI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); #endregion init }
void Start() { var parts = GameObjectAgent.Instance.findChild("Object", "Parts"); var selectedBot = GameObjectAgent.Instance.findChild("Object", "SelectedRobot"); var activePart = parts.GetComponent <PartsManager>().ActiveParts; var table = GameObjectAgent.Instance.findChild("Object", "Table"); var robot = GameObjectAgent.Instance.findChild("Object", "Robot"); GUIAgent.Instance.registerObject("UI"); GUIAgent.Instance.registerObject("UI", "1_Lobby"); GUIAgent.Instance.registerObject("UI", "1_Lobby/Notice"); GUIAgent.Instance.registerObject("UI", "1_Lobby/Notice/Cancel"); GUIAgent.Instance.registerObject("UI", "1_Lobby/GameStart"); //GUIAgent.Instance.registerObject("UI", "1_Lobby/Button"); GUIAgent.Instance.registerObject("UI", "1_Lobby/Customizing"); GUIAgent.Instance.registerObject("UI", "1_Lobby/Setting"); GUIAgent.Instance.registerObject("UI", "1_Lobby/Storage"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Button/Left"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Button/Right"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Center"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/Image/Parts"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/Image/Color"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/Image/Scale"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/Image/Sticker"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Head"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Body"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Arm_Left"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Arm_Right"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Leg_Left"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Parts/Leg_Right"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Color"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Sticker"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Naming"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Complete"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Cancel"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Number"); for (int i = 0; i < GUIAgent.Instance.GuiObjects["UI/2_Customizing/Frame/ScrollPanel/Scale/Number"].transform.childCount; ++i) { GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Number/Number_" + (i + 1)); } GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Sticker/Panel"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/FrameVignetting"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Complete/Panel/Text/Name"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Center/Toggle"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Right"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Frame/ScrollPanel/Scale/Left"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Title/Next"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Title/Prev"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Button/Storage"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Naming/Complete"); GUIAgent.Instance.registerObject("UI", "2_Customizing/Complete/Frame/Back"); GUIAgent.Instance.registerObject("UI", "3_Ingame"); GUIAgent.Instance.registerObject("UI", "3_Ingame/PopUp"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Base/Main"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Base/G1"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Base/G2"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Top"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Panel"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Top/Option"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause/Button/Cancel"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause/Button/Continue"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause/Button/Replay"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Button/Play"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause/Button/Setting"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Pause/Button/Stop"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Clear"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Clear/Top/Title/Prev"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Clear/Top/Title/Next"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Clear/Bottom/Button/Next"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Clear/Bottom/Button/Back"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Title/Main"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Title/G1"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Title/G2"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Top/Image/Number_Stage"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Top/Image/Number_Zero"); GUIAgent.Instance.registerObject("UI", "3_Ingame/Top/Image/Number_Step"); GUIAgent.Instance.registerObject("UI", "4_Option/Setting/Bt_Cancel"); GUIAgent.Instance.registerObject("UI", "4_Option/Connect/Bt_Cancel"); GUIAgent.Instance.registerObject("UI", "4_Option/Account/Bt_Cancel"); GUIAgent.Instance.registerObject("UI", "6_Storage/FrameSub/Back"); GUIAgent.Instance.registerObject("UI", "6_Storage/bt"); GUIAgent.Instance.registerObject("UI", "6_Storage/FrameSub/Customizing"); GUIAgent.Instance.registerObject("UI", "6_Storage/FrameSub/Choice"); for (int i = 0; i < Constants.imageNames.Length; i++) { GUIAgent.Instance.registerObject("UI", "3_Ingame/Bottom/Button/Layout/" + Constants.imageNames[i]); } GUIAgent.Instance.registerObject("UI", "4_Option"); GUIAgent.Instance.registerObject("UI", "4_Option/Setting"); GUIAgent.Instance.registerObject("UI", "4_Option/Connect"); GUIAgent.Instance.registerObject("UI", "4_Option/Account"); GUIAgent.Instance.registerObject("UI", "4_Option/Account/Title_Facebook"); GUIAgent.Instance.registerObject("UI", "4_Option/Account/Title_Twitter"); GUIAgent.Instance.registerObject("UI", "6_Storage"); GUIAgent.Instance.registerObject("UI", "6_Storage/Title/Prev"); GUIAgent.Instance.registerObject("UI", "6_Storage/Title/Next"); GUIAgent.Instance.registerObject("UI", "6_Storage/Frame/ScrollPanel/Bot"); GUIAgent.Instance.registerObject("UI", "6_Storage/Panel/Name"); GUIAgent.Instance.registerObject("UI", "7_GameStart"); GUIAgent.Instance.registerObject("UI", "7_GameStart/Earth"); GUIAgent.Instance.registerObject("UI", "7_GameStart/Stage"); GUIAgent.Instance.registerObject("UI", "7_GameStart/Back"); GUIAgent.Instance.registerObject("UI", "7_GameStart/Stage/ScrollPanel"); for (int i = 0; i < GUIAgent.Instance.GuiObjects["UI/7_GameStart/Stage/ScrollPanel"].transform.childCount; i++) { GUIAgent.Instance.registerObject("UI", "7_GameStart/Stage/ScrollPanel/" + (i + 1)); } GUIAgent.Instance.registerObject("Background", "1_Lobby"); GUIAgent.Instance.registerObject("Background", "2_Customizing"); GUIAgent.Instance.registerObject("Background", "2_Customizing/Clear"); GUIAgent.Instance.registerObject("Background", "3_Ingame/Clear"); GUIAgent.Instance.registerObject("Background", "3_Ingame/Bg"); GUIAgent.Instance.registerObject("Background", "3_Ingame"); GUIAgent.Instance.registerObject("Background", "6_Storage"); GUIAgent.Instance.registerObject("0_Transition", "Top"); GUIAgent.Instance.registerObject("0_Transition", "Bottom"); GUIAgent.Instance.registerObject("JoyStickGUI"); GUIAgent.Instance.registerObject("JoyStickGUI", "BTPanel/Start"); GUIAgent.Instance.registerObject("BlueToothGUI"); GUIAgent.Instance.registerObject("MainGUI"); AnimationAgent.Instance.registerAnimator(selectedBot.name, selectedBot.GetComponent <Animator>()); for (int i = 0; i < activePart.Length; i++) { AnimationAgent.Instance.setInteger(activePart[i].name, "State", 0); } CarBot carBot = GameObjectAgent.Instance.addComponent <CarBot>("UI", "3_Ingame"); GameObjectAgent.Instance.addComponent <Lobby>("UI", "1_Lobby"); GameObjectAgent.Instance.addComponent <Customizing>("UI", "2_Customizing"); GameObjectAgent.Instance.addComponent <Ingame>("UI", "3_Ingame"); GameObjectAgent.Instance.addComponent <Option>("UI", "4_Option"); GameObjectAgent.Instance.addComponent <Storage>("UI", "6_Storage"); GameObjectAgent.Instance.addComponent <GameStart>("UI", "7_GameStart"); string tmp = PlayerPrefs.GetString("name", "N/A"); string[] nameOfBots = tmp.Split('/'); if (!tmp.Contains("N/A") && nameOfBots != null && nameOfBots.Length > 0) { for (int i = 0; i < nameOfBots.Length - 1; i++) { GameObject newBot = new GameObject(nameOfBots[i]); newBot.SetActive(true); newBot.name = nameOfBots[i]; newBot.transform.SetParent(robot.transform); GameObjectAgent.Instance.getComponent <Storage>(GUIAgent.Instance.GuiObjects["UI/6_Storage"]).loadPart2(nameOfBots[i]); } } string[] nameOfSprites = PlayerPrefs.GetString("nameOfSprite").Split('/'); for (int i = 0; i < nameOfSprites.Length - 1; i++) { Texture2D text = new Texture2D(460, 460, TextureFormat.ARGB32, false); string temp = PlayerPrefs.GetString(nameOfSprites[i]); byte[] bytes = System.Convert.FromBase64String(temp); text.LoadImage(bytes); Sprite sprite = Sprite.Create(text, new Rect(0, 0, text.width, text.height), new Vector2(.5f, .5f)); sprite.name = nameOfSprites[i].Split('+')[0]; ResourcesManager.Instance.sprites.Add(sprite.name, sprite); } GameObjectAgent.Instance.setActive(parts, false); GameObjectAgent.Instance.setActive(robot, false); GameObjectAgent.Instance.setActive(table, false); GameObjectAgent.Instance.setActive(selectedBot, false); GUIAgent.Instance.setEnabled("BlueToothGUI", false); GUIAgent.Instance.setEnabled("JoyStickGUI", false); GUIAgent.Instance.setEnabled("MainGUI", false); //블루투스 이부분 적용하면됨 #region BlueTooth 세팅 //스캔 버튼등록 GUIAgent.Instance.addListener("MainGUI", "TitlePanel/ScanButton", () => { //신호가 잡힌 블루투스를 배열할 스크롤컨탠트 위치값 GameObject tagetScrollContent = GameObject.Find("ScrollContent"); //프리팹 설정 GameObject DeviceButton = Resources.Load <GameObject>("Prefab/Button/DeviceButton"); BlueToothManager.Instance.Scan(tagetScrollContent, DeviceButton, () => GUIAgent.Instance.setEnabled("MainGUI", true)); }); GUIAgent.Instance.addListener("MainGUI", "TitlePanel/ScanButton", () => { //신호가 잡힌 블루투스를 배열할 스크롤컨탠트 위치값 GameObject tagetScrollContent = GameObject.Find("ScrollContent"); //프리팹 설정 GameObject DeviceButton = ResourcesManager.Instance.prefabs["DeviceButton"];//Resources.Load<GameObject>("Prefab /Button/DeviceButton"); BlueToothManager.Instance.Scan(tagetScrollContent, DeviceButton, () => GUIAgent.Instance.setEnabled("JoyStickGUI", true)); }); /* // 폐기 * //움직임 제어 테스트 등록 * GUIAgent.GetInst.AddListener ( "MainGUI", "Test", () => { * //GUIAgent.GetInst.CanvasEnabled ( "JoyStickGUI", true ); * GUIAgent.GetInst.Reset ( "CabotTestGUI" ); * * //GUIAgent.GetInst.SetInputFieldText ( "JoyStickGUI", "BTPanel", "Time", "500" ); * } ); */ //조이스틱 시작등록 GUIAgent.Instance.addListener("MainGUI", "Move", () => { GUIAgent.Instance.setEnabled("JoyStickGUI", true); GUIAgent.Instance.setEnabled("BlueToothGUI", false); GUIAgent.Instance.setEnabled("MainGUI", false); GameObjectAgent.Instance.getComponent <UnityEngine.UI.InputField>("JoyStickGUI", "BTPanel/Time").text = "500"; }); //////백버튼 등록 GUIAgent.Instance.addListener("JoyStickGUI", "BTPanel/Back", () => { GUIAgent.Instance.setEnabled("JoyStickGUI", false); GUIAgent.Instance.setEnabled("BlueToothGUI", false); GUIAgent.Instance.setEnabled("MainGUI", true);; carBot.StopControlJoyStick(); }); //////시작버튼 등록 GUIAgent.Instance.addListener("JoyStickGUI", "BTPanel/Start", () => { string text = GameObjectAgent.Instance.getComponent <UnityEngine.UI.InputField>("JoyStickGUI", "BTPanel/Time").text; int loopTime = System.Int32.Parse(text); Debug.Log(loopTime); carBot.RunControlJoyStick(); }); #endregion }
void Start() { #region find object CarBot carBot = gameObject.GetComponent<CarBot>(); carBot.MovementSpeed = 10f; var selectedRobot = GameObjectAgent.Instance.findChild("Object", "SelectedRobot"); var parts = GameObjectAgent.Instance.findChild("Object", "Parts"); var robot = GameObjectAgent.Instance.findChild("Object", "Robot"); //var activePart = parts.GetComponent<PartsManager>().ActiveParts; var table = GameObjectAgent.Instance.findChild("Object", "Table"); var level = GameObject.Find("Level"); var manager = GameObject.Find("Manager"); var mainCamera = GameObjectAgent.Instance.findChild("Camera", "Main Camera").GetComponent<Camera>(); var orthographicCamera = GameObjectAgent.Instance.findChild("Camera", "Orthographic Camera").GetComponent<Camera>(); var light = GameObjectAgent.Instance.findChild("Light", "Base"); var lightOfIngame = GameObjectAgent.Instance.findChild("Light", "Ingame"); #endregion find object #region add event { EventTriggerAgent.Instance.addEvent(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/Main"], EventTriggerType.PointerClick, () => { selected = GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/Main"]; GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_select"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); }); EventTriggerAgent.Instance.addEvent(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/G1"], EventTriggerType.PointerClick, () => { selected = GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/G1"]; GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_normal"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_select"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); }); EventTriggerAgent.Instance.addEvent(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/G2"], EventTriggerType.PointerClick, () => { selected = GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/G2"]; GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_normal"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_select"]); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Top/Option", () => { GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Pause"], true); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Pause/Button/Cancel", () => { GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Pause"], false); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Pause/Button/Continue", () => { GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Pause"], false); }); var puzzleGame = manager.GetComponent<PuzzleGame>(); GUIAgent.Instance.addListener("UI", "3_Ingame/Pause/Button/Replay", () => { GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Pause"], false); puzzleGame.init(); clearBase(); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Bottom/Button/Play", () => { var sprite = GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Button/Play"].GetComponent<UnityEngine.UI.Image>().sprite; if (sprite.Equals(ResourcesManager.Instance.sprites["bt_play"])) { GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Button/Play", ResourcesManager.Instance.sprites["bt_stop"]); puzzleGame.play(); } else { GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Button/Play", ResourcesManager.Instance.sprites["bt_play"]); puzzleGame.init(); } }); GUIAgent.Instance.addListener("UI", "3_Ingame/Pause/Button/Setting", () => { GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/4_Option"], true); GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/4_Option/Setting"], true); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Pause/Button/Stop", () => {// clearBase(); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Button/Play", ResourcesManager.Instance.sprites["bt_play"]); GameObjectAgent.Instance.getComponent<GameManager>("UI").transition(); GameObjectAgent.Instance.delaySetActive(gameObject, false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(selectedRobot, true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart/Stage"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Pause"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Top"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom"], true, GameManager.Close + GameManager.Delay); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Clear/Bottom/Button/Next", () => { GameObjectAgent.Instance.getComponent<GameManager>("UI").transition(); if (PuzzleGame.stage > 10) { PuzzleGame.step++; PuzzleGame.stage = 1; } if (PuzzleGame.step == 3 && PuzzleGame.stage == 1) { GameObjectAgent.Instance.delaySetActive(gameObject, false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Clear"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Top"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart/Earth"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart/Stage"], false, GameManager.Close + GameManager.Delay); return; } GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Button/Play", ResourcesManager.Instance.sprites["bt_play"]); GameObjectAgent.Instance.delaySetActive(light, false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(lightOfIngame, true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Clear"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Top"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["Background/3_Ingame/Clear"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["Background/3_Ingame/Bg"], true, GameManager.Close + GameManager.Delay); Utility.Instance.delayAction(GameManager.Close + GameManager.Delay, () => { orthographicCamera.enabled = true; mainCamera.enabled = false; GameObjectAgent.Instance.setActive(level, true); GameObjectAgent.Instance.setActive(manager, true); manager.GetComponent<PuzzleGame>().init(); for (int i = 0; i < selectedRobot.transform.GetChild(0).childCount; i++) AnimationAgent.Instance.setInteger(selectedRobot.transform.GetChild(0).GetChild(i).name, "State", 0); }); clearBase(); }); GUIAgent.Instance.addListener("UI", "3_Ingame/Clear/Bottom/Button/Back", () => { GameObjectAgent.Instance.getComponent<GameManager>("UI").transition(); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart/Stage"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(gameObject, false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(selectedRobot, true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Clear"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["Background/3_Ingame/Clear"], false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Top"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom"], true, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(light, false, GameManager.Close + GameManager.Delay); GameObjectAgent.Instance.delaySetActive(lightOfIngame, true, GameManager.Close + GameManager.Delay); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Button/Play", ResourcesManager.Instance.sprites["bt_play"]); //GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/7_GameStart/Stage"], false); //GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["UI/1_Lobby"], true); //GameObjectAgent.Instance.setActive(GUIAgent.Instance.GuiObjects["Background/1_Lobby"], true); clearBase(); }); } for (int i = 0; i < Constants.imageNames.Length; i++) { var name = Constants.imageNames[i]; var parentOfPanel = GameObjectAgent.Instance.findChild("UI", "3_Ingame/Bottom/Panel/" + name); GUIAgent.Instance.addListener("UI", "3_Ingame/Bottom/Button/Layout/" + name, () => { if (!selected) return; int countOfContainer = 0;// = selected.name.Contains("Main") ? 16 : 8; if (selected.name.Contains("Main")) countOfContainer = countOfBase; if (selected.name.Contains("G1")) countOfContainer = countOfG1; if (selected.name.Contains("G2")) countOfContainer = countOfG2; if (selected.transform.childCount < countOfContainer && parentOfPanel.transform.childCount > 0) parentOfPanel.transform.GetChild(0).SetParent(selected.transform); }); } #endregion add event #region init createPanel(32); selected = GUIAgent.Instance.GuiObjects["UI/3_Ingame/Bottom/Base/Main"]; GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/Main", ResourcesManager.Instance.sprites["title_MAIN_select"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G1", ResourcesManager.Instance.sprites["title_G1_normal"]); GUIAgent.Instance.setSprite("UI", "3_Ingame/Bottom/Title/G2", ResourcesManager.Instance.sprites["title_G2_normal"]); GameObjectAgent.Instance.setActive(gameObject, false); GameObjectAgent.Instance.setActive("UI", "3_Ingame/Pause", false); GameObjectAgent.Instance.setActive("UI", "3_Ingame/Clear", false); GameObjectAgent.Instance.setActive("Background", "3_Ingame/Clear", false); GameObjectAgent.Instance.setActive("Background", "3_Ingame", false); #endregion init }