void OnEnable() { Instance = this; this.minSize = new Vector2(width, height); this.maxSize = new Vector2(width, height); if (CarVersionChecker.IsAdvanceCompressionVersion()) { arrVertexCompressionModes_ = new string[2] { "Box (medium compression)", "Fiber (high compression)" }; } else { arrVertexCompressionModes_ = new string[1] { "Box (medium compression)" }; } Controller = CarManager.Instance; Controller.Player.pause(); simulationBaker_ = Controller.SimulationBaker; listBodyNode_ = simulationBaker_.listBodyNode_; bitArrNeedsBaking_ = simulationBaker_.bitArrNeedsBaking_; bitArrNeedsCollapsing_ = simulationBaker_.bitArrNeedsCollapsing_; }
void OnEnable() { Instance = this; this.minSize = new Vector2(width, height); this.maxSize = new Vector2(width, height); Controller = CarManager.Instance; Controller.Player.pause(); simulationBaker_ = Controller.SimulationBaker; listBodyNode_ = simulationBaker_.listBodyNode_; bitArrNeedsBaking_ = simulationBaker_.bitArrNeedsBaking_; }