Ejemplo n.º 1
0
    private void LateUpdate()
    {
        //  position = rotation * new Vector3(0.0F, 0.5f, -distance) + target.transform.position;
        //   transform.position = Vector3.Lerp(transform.position, position, 0.8f);
        if (scene.name == "Player2D" ||
            scene.name == "Player2DVR")
        {
            if (screenRotaEnale == true)
            {
                //  Debug.Log("screenRotaEnale");
                CameraRotate();
            }
            else if (screenRotaEnale == false)

            {
                // Debug.Log("CanvasEnable");
                canvasStatus = CanvasStatus.CanvasEnable;
            }
        }
        else
        {
            CameraRotate();
        }


        SetCanvasEventTrue();
    }
Ejemplo n.º 2
0
    void CameraRotate()
    {
        if (Input.touchCount == 1)
        {
            if (Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                canvasStatus = CanvasStatus.CanvasDisable;

                if (!EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
                {
                    a  = Input.GetTouch(0).deltaPosition;
                    x += a.x * xSpeed * Time.deltaTime;
                    y += a.y * xSpeed * Time.deltaTime;
                    if (y > 5)
                    {
                        y = 5;
                    }
                    if (y < -35)
                    {
                        y = -35;
                    }
                    rotation           = Quaternion.Euler(y, x, 0);
                    transform.rotation = rotation;
                    // position = rotation * new Vector3(0.0F, 0.5f, -distance) + target.transform.position;
                    //transform.position = Vector3.Lerp(transform.position, position, 0.8f);
                }
            }
            else
            {
                canvasStatus = CanvasStatus.CanvasEnable;
            }
        }
    }
Ejemplo n.º 3
0
    void SetCanvasEventTrue()
    {
        switch (canvasStatus)
        {
        case CanvasStatus.Default:
            break;

        case CanvasStatus.CanvasEnable:
            for (int i = 0; i < canvasList.Count; i++)
            {
                graphicRaycasterList[i].enabled = true;
            }
            canvasStatus = CanvasStatus.Default;
            break;

        case CanvasStatus.CanvasDisable:
            for (int i = 0; i < canvasList.Count; i++)
            {
                graphicRaycasterList[i].enabled = false;
            }
            canvasStatus = CanvasStatus.Default;
            break;

        default:
            break;
        }
    }
Ejemplo n.º 4
0
 public void SetStatus(CanvasStatus status)
 {
     this.Status = status;
 }