Ejemplo n.º 1
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    } // HandleMessageBox()

    // Handles what to do when our UI scale or size changes
    public void ChangedUISizeScale()
    {
        // Force the updates so our calculations of sizes use the
        // current canvasScaler settings...
        // Note that Canvas.ForceUpdateCanvases() does not scale the
        // canvas, which apparently only happens at Update() on the
        // Canvas Scaler
        canvasScaler.SendMessage("Update");

        if (!mbIsClosed)
        {
            // Resize an open message box upon rescale
            OpenMessageBox();
        }
        // And scroll contents to the bottom.
        if (messageLog != null)
        {
            messageLog.ScrollToBottom();
        }

        // Resize the DialogBox to be same portion of screen.
        SetDialogBoxSize();
        dialogBoxTextSize = GetDialogTextSize();

        // Fire an event if the dialog box is open and
        // the player resizes things, so it can re-render.
        if (dialogBox.active)
        {
            dialogSizeChangeListeners.Invoke();
        }
    } // ChangedUISizeScale