Ejemplo n.º 1
0
    public void Reset()
    {
        DayTime = 0;

        DayScene.MaxAccelerant    = GlobalDataScript.MaxAccelerant;
        DayScene.AccelerantInHand = GlobalDataScript.AccelerantInHand;
        DayScene.MaxHealth        = GlobalDataScript.MaxHealth;
        DayScene.MeleeWeaponDmg   = GlobalDataScript.MeleeWeaponDmg;
        DayScene.RangeWeaponDmg   = GlobalDataScript.RangeWeaponDmg;
        Day = GlobalDataScript.Day;


        this.canvases[3].GetComponentInChildren <Text>().text = "" + "\tMagic Circle Max Health: " + DayScene.MaxHealth + "\n\tHeart Pouches: " + DayScene.MaxAccelerant +
                                                                "\n\tSacrificial Hearts: " + DayScene.AccelerantInHand + "\n\tMelee Attack: " + DayScene.MeleeWeaponDmg + "\n\tRanged Attack: " + DayScene.RangeWeaponDmg;
        SpeedBonus = (TimeinaDay - DayScene.DayTime) * 10;


        this.canvases[4].GetComponentInChildren <Text>().text = "Rest Until Dawn\n(Gain Temporary " + DayScene.SpeedBonus + "% Speed Bonus)";
        SelectPanel.SetActive(true);
        SelectorIcon.SetActive(true);
        texts[0].text                       = " Day " + (Day + 1) + " -- " + (TimeinaDay - DayTime) + " Hours Until Nightfall";;
        SelectPossible                      = true;
        SelectState                         = SelectStates.Displaying;
        SelectedPanelNumber                 = 0;
        FadeCanvasStartingColor             = new Color32(0, 0, 0, 0);
        StartBackgroundColor                = new Color32(129, 218, 255, 251);
        EndBackgroundColor                  = new Color32(45, 79, 119, 255);
        FadeCanvasEndingColor               = new Color32(0, 0, 0, 255);
        SelectPanel.transform.localPosition = canvases[0].transform.localPosition;
        BackUpPanel.transform.localPosition = new Vector3(canvases[0].transform.localPosition.x, canvases[0].transform.localPosition.y - (BackUpPanel.GetComponent <RectTransform>().rect.height / 2) - (canvases[0].GetComponent <RectTransform>().rect.height / 4), canvases[0].transform.localPosition.z);
        CanvasHoverState                    = CanvasHoverStates.GoingUp;
        CanvasHoverStartingY                = canvases[0].transform.localPosition.y;
        CanvasHoverEndingY                  = CanvasHoverStartingY + (canvases[0].GetComponent <RectTransform>().rect.height / 15);
        Egg.GetComponent <Image>().sprite   = eggSprites[Day];
        EggStart               = Egg.transform.localPosition;
        EggWiggle              = new Vector3(EggStart.x + Random.Range(-2f, 2f), EggStart.y + Random.Range(-1f, 1f), EggStart.z);
        EggPriorLocation       = EggStart;
        EggWiggling            = false;
        FinalTransition        = false;
        FinalTransitionTimer   = 0.0f;
        LagFinalTransitionTime = 2.5f;
        ObjectFinalTransitionXoffset.Clear();
        ObjectFinalTransitionYoffset.Clear();
        canvases[6].GetComponent <Image>().color = FadeCanvasStartingColor;
        LERPtimer = 0;

        for (int x = 0; x < ObjectsMovingInFinalTransition.Length; x++)
        {
            ObjectFinalTransitionXoffset.Add(0f);
            ObjectFinalTransitionYoffset.Add(0f);
            FinalTransitionOffset(x);
        }
    }
Ejemplo n.º 2
0
    void Update()
    {
        if (IntroFading)
        {
            FinalTransitionTimer += Time.deltaTime;
            if (FinalTransitionTimer >= LagFinalTransitionTime)
            {
                IntroFading          = false;
                FinalTransitionTimer = 0.0f;
            }
            else
            {
                canvases[10].GetComponent <Image>().color = Color32.Lerp(new Color32(255, 255, 255, 255), new Color32(255, 255, 255, 0), FinalTransitionTimer / (LagFinalTransitionTime - 1f));
            }
        }

        if (CanvasHoverState == CanvasHoverStates.GoingUp && (DayTime < TimeinaDay))
        {
            CanvasHoverTimer += Time.deltaTime;
            if (CanvasHoverTimer >= LagCanvasHoverTimer)
            {
                CanvasHoverTimer = 0.0f;
                CanvasHoverState = CanvasHoverStates.GoingDown;
                float x = Random.Range(0, 3);
                if (x > 1)
                {
                    EggPriorLocation = Egg.transform.localPosition;
                    EggWiggle        = new Vector3(EggStart.x + Random.Range(-3f, 3f), EggStart.y, EggStart.z);
                    EggWiggling      = true;
                }
            }
            else
            {
                canvases[SelectedPanelNumber].transform.localPosition = Vector3.Lerp(OffsetVector(CanvasHoverStartingY), OffsetVector(CanvasHoverEndingY), CanvasHoverTimer / LagCanvasHoverTimer);

                SelectPanel.transform.localPosition = canvases[SelectedPanelNumber].transform.localPosition;
                CorrectSelectorIcon();
            }
        }
        else if (CanvasHoverState == CanvasHoverStates.GoingDown && (DayTime < TimeinaDay))
        {
            if (EggWiggling)
            {
                Egg.transform.localPosition = Vector3.Lerp(EggPriorLocation, EggWiggle, CanvasHoverTimer / LagCanvasHoverTimer);
            }
            CanvasHoverTimer += Time.deltaTime;
            if (CanvasHoverTimer >= LagCanvasHoverTimer)
            {
                CanvasHoverTimer = 0.0f;
                CanvasHoverState = CanvasHoverStates.GoingUp;
                EggWiggling      = false;
            }
            else
            {
                canvases[SelectedPanelNumber].transform.localPosition = Vector3.Lerp(OffsetVector(CanvasHoverEndingY), OffsetVector(CanvasHoverStartingY), CanvasHoverTimer / LagCanvasHoverTimer);
                SelectPanel.transform.localPosition = canvases[SelectedPanelNumber].transform.localPosition;
            }
            CorrectSelectorIcon();
        }


        if (timeron)
        {
            LERPtimer += Time.deltaTime;
            if (LERPtimer >= LagTimeFade)
            {
                timeron         = false;
                FinalTransition = true;
                texts[0].text   = "Night Arrives";
            }
            else
            {
                canvases[6].GetComponent <Image>().color = Color32.Lerp(FadeCanvasStartingColor, FadeCanvasEndingColor, LERPtimer / LagTimeFade);
                texts[0].text  = "Night Approaches";
                texts[0].color = Color32.Lerp(new Color32(139, 32, 221, 255), FadeCanvasEndingColor, LERPtimer / LagTimeFade);
            }
        }
        if (TimeinaDay <= DayTime)
        {
            texts[0].text = " Night Arrives";;
        }
        else
        {
            texts[0].text = " Day " + (Day + 1) + " -- " + (TimeinaDay - DayTime) + " Hours Until Nightfall";;
            if ((TimeinaDay - DayTime) == 1)
            {
                texts[0].text = " Day " + (Day + 1) + " -- " + "1 Hour Until Nightfall";;
            }
        }

        if (SelectPossible)
        {
            SelectPanelTimer += Time.deltaTime;
            if ((SelectState == SelectStates.Displaying) && (SelectPanelTimer >= SelectPanelDisplayTime))
            {
                SelectPanelTimer = 0.0f;
                SelectState      = SelectStates.FadingOut;
            }
            else if ((SelectState == SelectStates.FadingOut) && (SelectPanelTimer >= SelectPanelFadeTime))
            {
                SelectPanelTimer = 0.0f;
                SelectState      = SelectStates.FadingIn;
            }
            else if ((SelectState == SelectStates.FadingOut) && (SelectPanelTimer < SelectPanelFadeTime))
            {
                SelectPanel.GetComponent <Image>().color  = Color32.Lerp(StartingSelectColor, EndingSelectColor, SelectPanelTimer / SelectPanelFadeTime);
                SelectorIcon.GetComponent <Image>().color = Color32.Lerp(new Color32(255, 255, 255, 255), new Color32(255, 255, 255, 0), SelectPanelTimer / SelectPanelFadeTime);
            }
            else if ((SelectState == SelectStates.FadingIn) && (SelectPanelTimer >= SelectPanelFadeTime))
            {
                SelectPanelTimer = 0.0f;
                SelectState      = SelectStates.Displaying;
            }
            else if ((SelectState == SelectStates.FadingIn) && (SelectPanelTimer < SelectPanelFadeTime))
            {
                SelectPanel.GetComponent <Image>().color  = Color32.Lerp(EndingSelectColor, StartingSelectColor, SelectPanelTimer / SelectPanelFadeTime);
                SelectorIcon.GetComponent <Image>().color = Color32.Lerp(new Color32(255, 255, 255, 0), new Color32(255, 255, 255, 255), SelectPanelTimer / SelectPanelFadeTime);
            }
        }



        if (canvases[5].GetComponentInChildren <SunScript>().Moving == false && ((DayTime + canvases[SelectedPanelNumber].GetComponent <DayChoice>().ChoiceCost) <= TimeinaDay) && (Input.GetKeyUp("space") || Input.GetKeyUp("return")))
        {
            MakeSelection(canvases[SelectedPanelNumber].GetComponent <DayChoice>());
        }

        if (Input.GetKeyUp("s") && canvases[5].GetComponentInChildren <SunScript>().Moving == false)
        {
            canvases[SelectedPanelNumber].transform.localPosition = OffsetVector(CanvasHoverStartingY);

            if (SelectedPanelNumber == 0)
            {
                SelectedPanelNumber = 1;
                SelectPanel.transform.localPosition = canvases[1].transform.localPosition;
            }
            else if (SelectedPanelNumber == 1)
            {
                SelectedPanelNumber = 2;
                SelectPanel.transform.localPosition = canvases[2].transform.localPosition;
            }
            else if (SelectedPanelNumber == 2)
            {
                SelectedPanelNumber = 7;
                SelectPanel.transform.localPosition = canvases[7].transform.localPosition;
            }
            else if (SelectedPanelNumber == 7)
            {
                SelectedPanelNumber = 8;
                SelectPanel.transform.localPosition = canvases[8].transform.localPosition;
            }
            else if (SelectedPanelNumber == 8)
            {
                SelectedPanelNumber = 4;

                SelectPanel.transform.localPosition = canvases[4].transform.localPosition;
            }
            else if (SelectedPanelNumber == 4)
            {
                SelectedPanelNumber = 0;
                SelectPanel.transform.localPosition = canvases[0].transform.localPosition;
            }
            CorrectSelectorIcon();
        }
        else if (Input.GetKeyUp("w") && canvases[5].GetComponentInChildren <SunScript>().Moving == false)
        {
            canvases[SelectedPanelNumber].transform.localPosition = OffsetVector(CanvasHoverStartingY);

            if (SelectedPanelNumber == 0)
            {
                SelectedPanelNumber = 4;
                SelectPanel.transform.localPosition = canvases[4].transform.localPosition;
            }
            else if (SelectedPanelNumber == 1)
            {
                SelectedPanelNumber = 0;
                SelectPanel.transform.localPosition = canvases[0].transform.localPosition;
            }
            else if (SelectedPanelNumber == 2)
            {
                SelectedPanelNumber = 1;
                SelectPanel.transform.localPosition = canvases[1].transform.localPosition;
            }
            else if (SelectedPanelNumber == 7)
            {
                SelectedPanelNumber = 2;
                SelectPanel.transform.localPosition = canvases[2].transform.localPosition;
            }
            else if (SelectedPanelNumber == 8)
            {
                SelectedPanelNumber = 7;

                SelectPanel.transform.localPosition = canvases[7].transform.localPosition;
            }
            else if (SelectedPanelNumber == 4)
            {
                SelectedPanelNumber = 8;
                SelectPanel.transform.localPosition = canvases[8].transform.localPosition;
            }
            CorrectSelectorIcon();
        }



        //Final Scene Timer (moves visible objects like egg to center of screen

        if (FinalTransition)
        {
            FinalTransitionTimer += Time.deltaTime;
            if (FinalTransitionTimer >= LagFinalTransitionTime)
            {
                //FinalTransition = false;
                Fade();
            }
            else
            {
                Egg.transform.localPosition = Vector3.Lerp(EggPriorLocation, new Vector3(2, 80, 0), FinalTransitionTimer / LagFinalTransitionTime);

                for (int x = 0; x < ObjectsMovingInFinalTransition.Length; x++)
                {
                    Vector3 startVector = new Vector3(EggPriorLocation.x + ObjectFinalTransitionXoffset[x], EggPriorLocation.y + ObjectFinalTransitionYoffset[x], 0);
                    Vector3 endVector   = new Vector3(0 + ObjectFinalTransitionXoffset[x] + 2, 0 + ObjectFinalTransitionYoffset[x] + 80, 0);
                    ObjectsMovingInFinalTransition[x].transform.localPosition = Vector3.Lerp(startVector, endVector, FinalTransitionTimer / LagFinalTransitionTime);
                }

                EggWiggling      = false;
                CanvasHoverTimer = 0.0f;
            }
        }
    }