Ejemplo n.º 1
0
 void DeployCannon()
 {
     if (lives > 0)
     {
         ShowLives();
         currentCannon = Instantiate(cannonSource);
         CannonControl cannonScript = currentCannon.GetComponent <CannonControl>();
         cannonScript.slime     = slime;
         cannonScript.pauseObj  = pauseObj;
         cannonScript.touchpads = touchpads;
         puPad.SetActive(false);
         if (lives == 3)
         {
             slimescript.fetchPUs = true;
         }
         //if(lives == 1)
         //{
         //    LoadVideoAd();
         //    adManagerScript.SendMessage("LoadVideoAd");
         //}
         //touchpads.SetActive(false);
     }
     else
     {
         pauseObj.tag = "Paused";
         ShowLives();
         timerscript.running = false;
         touchpads.SetActive(false);
         gameover.SetActive(true);
         pauseBtn.SetActive(false);
         ShowEnemGoldOnly();
         slimescript.goldThisLvl = 0;
     }
 }
Ejemplo n.º 2
0
 void Start()
 {
     rb2d                   = GetComponent <Rigidbody2D>();
     bodyCollider           = GetComponent <Collider2D>();
     cannon                 = transform.GetComponentInChildren <CannonControl>();
     movenmentTarget        = Instantiate(movenmentTargetPrefab, transform.position, transform.rotation);
     movenmentTargetTrigger = movenmentTarget.GetComponent <Collider2D>();
     audioSource            = GetComponent <AudioSource>();
     gameController         = GameController.instance;
 }
Ejemplo n.º 3
0
    void UnPauseGame()
    {
        if (currentCannon)
        {
            CannonControl cannonScript = currentCannon.GetComponent <CannonControl> ();
            cannonScript.SendMessage("UnPauseCannon");
        }
        Slime slimeScript = slime.GetComponent <Slime> ();

        slimeScript.SendMessage("UnPauseSlime");
        timerscript.run = true;
    }
Ejemplo n.º 4
0
    void ExtraLife()
    {
        lives = 1;
        livesObj.GetComponent <Text>().text = "Lives: " + lives;
        currentCannon = Instantiate(cannonSource);
        CannonControl cannonScript = currentCannon.GetComponent <CannonControl>();

        cannonScript.slime    = slime;
        cannonScript.pauseObj = pauseObj;
        pauseObj.tag          = "UnPaused";
        timerscript.run       = true;
        gameover.SetActive(false);
        pauseBtn.SetActive(true);
    }
Ejemplo n.º 5
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        //climbing ladders and ropes
        if ((collision.gameObject.CompareTag("Ladder")) || (collision.gameObject.CompareTag("Rope") && hasGem == false))
        {
            climbspeed      = 3;
            rb.gravityScale = 0;
            rb.velocity     = new Vector2(rb.velocity.x, moveY * climbspeed);
        }
        else if (collision.gameObject.CompareTag("Rope") && hasGem)
        {
            climbspeed      = 1.5f;
            rb.gravityScale = 0;
            rb.velocity     = new Vector2(rb.velocity.x, moveY * climbspeed);
        }

        //interaction with gem
        if (collision.gameObject.CompareTag("Gem"))
        {
            atGem = true;
            if (interactCharge >= 0.5f)
            {
                Debug.Log("gem");
                if (hasGem == false)
                {
                    GemControl gemScript = collision.gameObject.GetComponent <GemControl>();
                    if (gemScript.isHeld == false)
                    {
                        hasGem           = true;
                        gemScript.isHeld = true;
                        gemScript.holder = gameObject;
                    }
                }
                else
                {
                    hasGem = false;
                    GemControl gemScript = collision.gameObject.GetComponent <GemControl>();
                    gemScript.isHeld = false;
                }
                interactCharge = 0;
            }
        }
        //interaction with cannon
        else if (collision.gameObject.CompareTag("Cannon"))
        {
            atCannon = true;
            if (interactCharge >= 0.5f)
            {
                Debug.Log("cannon");
                CannonControl cc = collision.gameObject.GetComponent <CannonControl>();
                cc.status      = 1;
                interactCharge = 0;
            }
        }
        //interaction with switch
        if (collision.gameObject.CompareTag("Switch"))
        {
            atSwitch = true;
            if (interactCharge >= 0.5f)
            {
                Debug.Log("switch");
                SwitchControl sc = collision.gameObject.GetComponent <SwitchControl>();
                sc.switchflip  = 1;
                interactCharge = 0;
            }
        }
        //interaction with supply
        if (collision.gameObject.CompareTag("Supply"))
        {
            atSupply = true;
            if (interactCharge >= 0.5f)
            {
                if (!hasBomb)
                {
                    Debug.Log("supply");
                    hasBomb = true;
                    mybomb.SetActive(true);
                }
                interactCharge = 0;
            }
        }
    }
 public void setMetadata(InputManager.ControlID cID, CannonControl cc)
 {
     _fired_from_control_id = cID;
     _cc = cc;
 }
Ejemplo n.º 7
0
 void Start()
 {
     cc = GameObject.FindGameObjectWithTag("Cannon").GetComponent <CannonControl>();
 }
Ejemplo n.º 8
0
 void Start()
 {
     cannon         = transform.GetComponentInChildren <CannonControl>();
     audioSource    = GetComponent <AudioSource>();
     gameController = GameController.instance;
 }
Ejemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        cid1ismoving = false;
        cid2ismoving = false;
        cid3ismoving = false;

        cc1 = cannon1.GetComponent <CannonControl>();
        cc2 = cannon2.GetComponent <CannonControl>();
        cc3 = cannon3.GetComponent <CannonControl>();
        pc1 = runner.GetComponent <PlayerControl>();

        //pausedText.enabled = false;
        pausedMenu.SetActive(false);

        int joystickLength = 0;

        string[] Joysticks = Input.GetJoystickNames();
        foreach (string thing in Joysticks)
        {
            if (thing != "")
            {
                joystickLength++;
            }
        }
        if (joystickLength > 0)   // At least 1 controller attached. No need for Keyboard (Debug) Controller.
        {
            debugAllow = false;
            randomizePlayers(joystickLength);
        }
        else             // No controllers attached!
        {
            debugAllow = true;
            randomizePlayers(1);
            // debugPlayerNum = getPlayerJoyNumForController(1); // whatever player 1 is controlling, control that.
        }


        PlayerColor c1   = getPlayerColorWithControlID(ControlID.Cannon1);
        PlayerColor c2   = getPlayerColorWithControlID(ControlID.Cannon2);
        PlayerColor c3   = getPlayerColorWithControlID(ControlID.Cannon3);
        PlayerColor rclr = getPlayerColorWithControlID(ControlID.Runner);

        if (c1 == PlayerColor.Red)
        {
            Debug.Log("IM SETTING THE COLOR1");
            cannon1.GetComponent <CannonControl>().trueSetMaterial(player1Material);
            cannon1Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.red[0];
            //cannon1.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player1Material);
        }
        else if (c1 == PlayerColor.Blue)
        {
            Debug.Log("IM SETTING THE COLOR2");
            cannon1.GetComponent <CannonControl>().trueSetMaterial(player2Material);
            cannon1Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.blue[0];
            //cannon1.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player2Material);
        }
        else if (c1 == PlayerColor.Green)
        {
            Debug.Log("IM SETTING THE COLOR3");
            cannon1.GetComponent <CannonControl>().trueSetMaterial(player3Material);
            cannon1Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.green[0];
            //cannon1.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player3Material);
        }
        else if (c1 == PlayerColor.Yellow)
        {
            Debug.Log("IM SETTING THE COLOR4");
            cannon1.GetComponent <CannonControl>().trueSetMaterial(player4Material);
            cannon1Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.yellow[0];
            //cannon1.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player4Material);
        }

        if (c2 == PlayerColor.Red)
        {
            cannon2.GetComponent <CannonControl>().trueSetMaterial(player1Material);
            cannon2Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.red[0];
            //cannon2.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player1Material);
        }
        else if (c2 == PlayerColor.Blue)
        {
            cannon2.GetComponent <CannonControl>().trueSetMaterial(player2Material);
            cannon2Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.blue[0];
            //cannon2.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player2Material);
        }
        else if (c2 == PlayerColor.Green)
        {
            cannon2.GetComponent <CannonControl>().trueSetMaterial(player3Material);
            cannon2Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.green[0];
            //cannon2.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player3Material);
        }
        else if (c2 == PlayerColor.Yellow)
        {
            cannon2.GetComponent <CannonControl>().trueSetMaterial(player4Material);
            cannon2Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.yellow[0];
            //cannon2.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player4Material);
        }

        if (c3 == PlayerColor.Red)
        {
            cannon3.GetComponent <CannonControl>().trueSetMaterial(player1Material);
            cannon3Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.red[0];
            //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player1Material);
        }
        else if (c3 == PlayerColor.Blue)
        {
            cannon3.GetComponent <CannonControl>().trueSetMaterial(player2Material);
            cannon3Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.blue[0];
            //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player2Material);
        }
        else if (c3 == PlayerColor.Green)
        {
            cannon3.GetComponent <CannonControl>().trueSetMaterial(player3Material);
            cannon3Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.green[0];
            //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player3Material);
        }
        else if (c3 == PlayerColor.Yellow)
        {
            cannon3.GetComponent <CannonControl>().trueSetMaterial(player4Material);
            cannon3Sprite.GetComponent <SpriteRenderer>().sprite = CannonAnimation.C.yellow[0];
            //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player4Material);
        }

        /*
         * print(rclr);
         * if (rclr == PlayerColor.Red)
         * {
         *  runner.GetComponent<SpriteRenderer>().sprite = RunnerAnimation.R.red_left[0];
         *  //cannon3.GetComponent<CannonControl>().trueSetMaterial(player1Material);
         *  //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player1Material);
         * }
         * else if (rclr == PlayerColor.Blue)
         * {
         *  runner.GetComponent<SpriteRenderer>().sprite = RunnerAnimation.R.blue_left[0];
         *  //cannon3.GetComponent<CannonControl>().trueSetMaterial(player2Material);
         *  //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player2Material);
         * }
         * else if (rclr == PlayerColor.Green)
         * {
         *  runner.GetComponent<SpriteRenderer>().sprite = RunnerAnimation.R.green_left[0];
         *  //cannon3.GetComponent<CannonControl>().trueSetMaterial(player3Material);
         *  //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player3Material);
         * }
         * else if (rclr == PlayerColor.Yellow)
         * {
         *  runner.GetComponent<SpriteRenderer>().sprite = RunnerAnimation.R.yellow_left[0];
         *  //cannon3.GetComponent<CannonControl>().trueSetMaterial(player4Material);
         *  //cannon3.GetComponent<CannonBallMetadata>().setCannonControlMaterial(player4Material);
         * }*/
    }